quakeforge/libs/video/renderer/vulkan/shader/alias_depth.vert

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#version 450
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_multiview : enable
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (push_constant) uniform PushConstants {
mat4 Model;
float blend;
};
layout (location = 0) in vec4 vertexa;
layout (location = 1) in vec3 normala;
layout (location = 2) in vec4 vertexb;
layout (location = 3) in vec3 normalb;
void
main (void)
{
vec4 vertex;
vec4 pos;
vertex = mix (vertexa, vertexb, blend);
pos = (Model * vertex);
gl_Position = Projection3d * (View[gl_ViewIndex] * pos);
}