mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 08:33:37 +00:00
430 lines
11 KiB
Text
430 lines
11 KiB
Text
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# Microsoft Developer Studio Project File - Name="qw_server" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=qw_server - Win32 Debug
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "qw_server.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "qw_server.mak" CFG="qw_server - Win32 Debug"
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# ADD CPP /nologo /WX /Gm /GX /ZI /Od /I "../include" /I "../include/win32/vc" /I "../include/win32" /I "../include/win32/resources" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D USE_INTEL_ASM=1 /D HAVE_CONFIG_H=1 /YX /FD /GZ /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib zlibd.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/qf-server.exe" /pdbtype:sept
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SOURCE=..\include\win32\resources\quakeforge.rc
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# End Source File
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# Begin Source File
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SOURCE=.\quakefs.c
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# Begin Source File
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SOURCE=.\sv_model.c
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# Begin Source File
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SOURCE=.\math.S
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!IF "$(CFG)" == "qw_server - Win32 Release"
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# Begin Custom Build
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||
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OutDir=.\Release
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InputPath=.\math.S
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InputName=math
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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# End Custom Build
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!ELSEIF "$(CFG)" == "qw_server - Win32 Debug"
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# Begin Custom Build
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OutDir=.\Debug
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InputPath=.\math.S
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InputName=math
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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||
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# End Custom Build
|
||
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||
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!ENDIF
|
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|
# End Source File
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||
|
# Begin Source File
|
||
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SOURCE=.\sys_x86.S
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||
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|
||
|
!IF "$(CFG)" == "qw_server - Win32 Release"
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||
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||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
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|
InputPath=.\sys_x86.S
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InputName=sys_x86
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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|
||
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# End Custom Build
|
||
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|
||
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!ELSEIF "$(CFG)" == "qw_server - Win32 Debug"
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# Begin Custom Build
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||
|
OutDir=.\Debug
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InputPath=.\sys_x86.S
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InputName=sys_x86
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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||
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# End Custom Build
|
||
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|
||
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!ENDIF
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||
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||
|
# End Source File
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||
|
# Begin Source File
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||
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|
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|
SOURCE=.\worlda.S
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||
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|
||
|
!IF "$(CFG)" == "qw_server - Win32 Release"
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||
|
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||
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# Begin Custom Build
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||
|
OutDir=.\Release
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||
|
InputPath=.\worlda.S
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||
|
InputName=worlda
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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||
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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||
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|
||
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# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "qw_server - Win32 Debug"
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||
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||
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# Begin Custom Build
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||
|
OutDir=.\Debug
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||
|
InputPath=.\worlda.S
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||
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InputName=worlda
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||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# End Target
|
||
|
# End Project
|