mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
173 lines
11 KiB
Text
173 lines
11 KiB
Text
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* _snd_mixahead : Delay time for sounds
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* _windowed_mouse : If set to 1, quake will grab the mouse in X
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ambient_fade : How quickly ambient sounds fade in or out
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ambient_level : Ambient sounds' volume
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baseskin : default base skin name
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* bgmvolume : Volume of CD music
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*u bottomcolor : Players color on bottom
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r brighten : Palette hack equivalent to brightness
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* brightness : Brightness level
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cl_anglespeedkey : turn `run' speed multiplier
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r cl_autoexec : exec autoexec.cfg on gamedir change
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* cl_backspeed : backward speed
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cl_bob : How much your weapon moves up and down when walking
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cl_bobcycle : How quickly your weapon moves up and down when walking
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cl_bobup : How long your weapon stays up before cycling when walking
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cl_camera_maxpitch : highest camera pitch in spectator mode
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cl_camera_maxyaw : highest camera yaw in spectator mode
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cl_chasecam : get first person view of the person you are tracking in spectator mode
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cl_chatmode : Controls when console text will be treated as a chat message
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* cl_crossx : Sets the position of the crosshair on the X-axis.
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* cl_crossy : Sets the position of the crosshair on the Y-axis.
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* cl_cshift_bonus : Show bonus flash on item pickup
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* cl_cshift_content : Shift view colors for contents (water, slime, etc)
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* cl_cshift_damage : Shift view colors on damage
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* cl_cshift_powerup : Shift view colors for powerups
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cl_deadbodyfilter : Hide dead player models
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* cl_forwardspeed : forward speed
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cl_gibfilter : Hide gibs
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cl_hightrack : view the player with the highest frags while in spectator mode.
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* cl_hudswap : new HUD on left side?
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* cl_maxfps : maximum frames rendered in one second. 0 == 32
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cl_movespeedkey : move `run' speed multiplier
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cl_nodelta : disable player delta compression.set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.
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cl_nofake : Unhide fake messages
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cl_nopred : Set to turn off client prediction
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cl_parsesay : Use .loc files to find your present location when you put %l in messages
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cl_pitchspeed : look up/down speed
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cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done
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cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done
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cl_rollangle : How much your screen tilts when strafing
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cl_rollspeed : How quickly you straighten out after strafing
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* cl_sbar : status bar mode
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* cl_sbar_separator : turns on status bar separator
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cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
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cl_sidespeed : strafe speed
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cl_solid_players : Are players solid? If off, you can walk through them with difficulty
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* cl_timeout : server connection timeout (since last packet received)
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cl_upspeed : swim/fly up/down speed
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cl_verstring : Client version string
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cl_warncmd : inform when execing a command
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cl_yawspeed : turning speed
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con_notifytime : How long in seconds messages are displayed on screen
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* confirm_quit : confirm quit command
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* contrast : Contrast level
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* crosshair : Crosshair type. 0 off, 1 old without color, 2 new with colors
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* crosshaircolor : Color of the new crosshair
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developer : show info interesting to developers
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0 - never, 1 - always, 2 - smart
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fov : Your point of view in degrees. Smaller than 90 zooms in.
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* freelook : force +mlook
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r fs_basegame : game to use by default
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r fs_globalcfg : global configuration file
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r fs_sharepath : location of shared (read only) game directories
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r fs_userpath : location of your game directories
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* gl_affinemodels : Makes texture rendering quality better if set to 1
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gl_clear : Set to 1 to make background black. Useful for removing HOM effect
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r gl_colorlights : Whether to use RGB lightmaps or not
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* gl_conalpha : alpha value for the console background
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* gl_conspin : speed at which the console spins
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* gl_constretch : whether slide the console or stretch it
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* gl_cull : If set to 1, does not render things that do not need to be
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* gl_fb_bmodels : Toggles fullbright color support for bmodels
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* gl_fb_models : Toggles fullbright color support for models
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* gl_fires : Toggles lavaball and rocket fireballs
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* gl_flashblend : Set to 1 to use a type of lighting faster on GL
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* gl_keeptjunctions : Set to 1 to turn off colinear vertexes upon level load
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* gl_lerp_anim : Toggles model animation interpolation
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* gl_lightmode : Lighting mode (0 = GLQuake style, 1 = new style)
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gl_max_size : Texture dimension
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* gl_multitexture : Use multitexture when available
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gl_nocolors : Set to 1, turns off all player skins
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* gl_particles : whether or not to draw particles
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gl_picmip : Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4
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gl_playermip : Detail of player skins. 0 best, 2 worst.
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* gl_sky_clip : controls whether sky is drawn first (0) or later (1)
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* gl_sky_divide : subdivide sky polys
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* gl_skymultipass : controls whether the skydome is single or double pass
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* gl_smooth : Smooth lighting on models
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* gl_smoothdlights : Smooth dynamic lights
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* gl_subdivide_size : Sets the division value for the sky brushes.
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gl_texturemode : User-created cvar
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* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
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host_speeds : display host processing times
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in_dga : User-created cvar
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r joy_device : Joystick device
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* joy_enable : Joystick enable flag
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* joy_sensitivity : Joystick sensitivity
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loadas8bit : Toggles if sounds are loaded as 8-bit samples
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localid : FIXME: nobody knows what this does.
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* lookspring : Snap view to center when moving and no mlook/klook
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* lookstrafe : when mlook/klook on player will strafe
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m_forward : mouse forward/back speed
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* m_pitch : mouse pitch (up/down) multipier
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m_side : mouse strafe speed
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m_yaw : mouse yaw (left/right) multiplier
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*u msg : Determines the type of messages reported 0 is maximum, 4 is none
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*u name : Player name
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s no_pogo_stick : disable the ability to pogo stick
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*u noaim : Auto aim off switch. Set to 1 to turn off.
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noskins : set to 1 to not download new skins
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nosound : Set to turn sound off
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u password : Server password
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precache : Toggle the use of a precache
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pushlatency : How much prediction should the client make
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qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
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r_drawentities : Toggles drawing of entities (almost everything but the world)
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* r_drawviewmodel : Toggles drawing of view models (your weapons)
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r_dynamic : Set to 0 to disable lightmap changes
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* r_firecolor : color of rocket and lava ball fires
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* r_netgraph : Graph network stats
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* r_netgraph_alpha : Net graph translucency
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* r_netgraph_box : Draw box around net graph
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r_norefresh : Set to 1 to disable display refresh
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r_novis : Set to 1 to enable runtime visibility checking (SLOW)
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* r_shadows : Set to 1 to enable shadows for entities
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r_skyname : name of the current skybox
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r_speeds : Display drawing time and statistics of what is being viewed
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r_wateralpha : Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
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r_waterripple : Set to make liquids ripple, a good setting is 5
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*u rate : Amount of bytes per second server will send/download to you
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rcon_address : server IP address when client not connected - for sending rcon commands
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rcon_password : remote control password
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registered : Is the game the registered version. 1 yes 0 no
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scr_centertime : How long in seconds screen hints are displayed
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scr_conspeed : How quickly console scrolls up or down
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scr_printspeed : How fast the text is displayed at the end of the single player episodes
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* sensitivity : mouse sensitivity multiplier
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show_fps : display realtime frames per second
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show_time : display the current time
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showdrop : Toggle the display of how many packets you are dropping
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showpackets : Show all network packets
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showpause : Toggles display of pause graphic
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showram : Show RAM icon if game is running low on memory
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showturtle : Show a turtle icon if your fps is slower than 10
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*u skin : Players skin
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* snd_interp : control sample interpolation
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snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
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* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
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snd_show : Toggles the display of sounds currently being played
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* snd_volumesep : max stereo volume separation in ms. 1.0 is max
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u spectator : Set to 1 before connecting to become a spectator
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sys_nostdout : set to disable std out
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*u team : Team player is on.
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*u topcolor : Players color on top
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v_centermove : How far the player must move forward before the view re-centers
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v_centerspeed : How quickly you return to a center view after a lookup or lookdown
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v_idlescale : Toggles whether the view remains idle
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v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
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v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
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v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
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v_iroll_level : How far you tilt right and left when v_idlescale is enabled
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v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
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v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
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v_kickpitch : How much you look up when hit
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v_kickroll : How much you lean when hit
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v_kicktime : How long the kick from an attack lasts
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r vid_fullscreen : Toggles fullscreen mode
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r vid_height : screen height
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r vid_use8bit : Use 8-bit shared palettes.
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r vid_width : screen width
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* viewsize : Set the screen size 30 minimum, 120 maximum
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* volume : Set the volume for sound playback
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