quakeforge/libs/video/renderer/sw/Makefile.am

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INCLUDES= -I$(top_srcdir)/include
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noinst_LTLIBRARIES= libsw.la libasm.la
if BUILD_SW
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if ASM_ARCH
libasm_la_SOURCES= \
d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S d_varsa.S \
surf16.S surf8.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \
sw_rvarsa.S transform.S
else
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libasm_la_SOURCES=
endif
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libsw_la_LIBADD= libasm.la
libsw_la_SOURCES= \
d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c draw.c nonintel.c \
screen.c sw_graph.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
sw_redge.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
sw_rsurf.c sw_skin.c
libsw_la_DEPENDENCIES= libasm.la
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else
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libasm_la_SOURCES=
libsw_la_SOURCES=
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endif