quakeforge/include/client/input.h

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/*
input.h
Client input handling
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_input_h_
#define __client_input_h_
#include "QF/simd/vec4f.h"
#include "QF/input.h"
struct cbuf_s;
extern struct cvar_s *cl_upspeed;
extern struct cvar_s *cl_forwardspeed;
extern struct cvar_s *cl_backspeed;
extern struct cvar_s *cl_sidespeed;
extern struct cvar_s *cl_movespeedkey;
extern struct cvar_s *cl_yawspeed;
extern struct cvar_s *cl_pitchspeed;
extern struct cvar_s *cl_anglespeedkey;
#define FORWARD 0
#define SIDE 1
#define UP 2
typedef struct movestate_s {
vec4f_t move;
vec4f_t angles;
} movestate_t;
#define freelook (in_mlook.state & 1 || in_freelook->int_val)
void CL_OnFocusChange (void (*func) (int game));
void CL_Input_BuildMove (float frametime, movestate_t *state);
void CL_Input_Init (struct cbuf_s *cbuf);
void CL_Input_Init_Cvars (void);
void CL_Input_Activate (int in_game);
extern in_button_t in_left, in_right, in_forward, in_back;
extern in_button_t in_lookup, in_lookdown, in_moveleft, in_moveright;
extern in_button_t in_use, in_jump, in_attack;
extern in_button_t in_up, in_down;
extern in_button_t in_strafe, in_klook, in_speed, in_mlook;
#endif // __client_input_h_