quakeforge/ruamoko/include/math.h

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/*
math.h
Built-in math function definitions
Copyright (C) 2002 Bill Currie <taniwha@quakeforge.net>
Copyright (C) 2002 Jeff Teunissen <deek@quakeforge.net>
This file is part of the Ruamoko Standard Library.
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or (at
your option) any later version.
This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __ruamoko_math_h
#define __ruamoko_math_h
/*
random
Generate a random number such that 0 <= num <= 1 (0 to 1 inclusive)
*/
@extern float () random;
/*
ftoi
Returns the integer component of f
*/
@extern integer (float f) ftoi;
/*
itof
Returns the float representation of i
*/
@extern float (integer i) itof;
/*
rint
Rounds v to the nearest integer value and returns it.
rint() does not change the type.
*/
@extern float (float v) rint;
/*
floor
Returns v, rounded down to the next lower integer
*/
@extern float (float v) floor;
/*
ceil
Returns v, rounded up to the next highest integer
*/
@extern float (float v) ceil;
/*
fabs
Returns the absolute value of v
*/
@extern float (float f) fabs;
/****************************************************************************
* VECTORS *
****************************************************************************/
@extern vector v_forward, v_up, v_right;
/*
normalize
Transform vector v into a unit vector (a vector with a length of 1).
The direction is not changed, except for (possible) roundoff errors.
*/
@extern vector (vector v) normalize;
/*
vlen
Return the length of vector v
*/
@extern float (vector v) vlen;
/*
vectoyaw
Returns the yaw angle ("bearing"), in degrees, associated with vector v.
*/
@extern float (vector v) vectoyaw;
/*
vectoangles
Returns a vector 'pitch yaw 0' corresponding to vector v.
*/
@extern vector (vector v) vectoangles;
@extern float (float x) sin;
@extern float (float x) cos;
@extern float (float x) tan;
@extern float (float x) asin;
@extern float (float x) acos;
@extern float (float x) atan;
@extern float (float y, float x) atan2;
@extern float (float x) log;
@extern float (float x) log10;
@extern float (float x, float y) pow;
@extern float (float x) sinh;
@extern float (float x) cosh;
@extern float (float x) tanh;
@extern float (float x) asinh;
@extern float (float x) acosh;
@extern float (float x) atanh;
#endif //__ruamoko_math_h