quakeforge/include/QF/segtext.h

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/*
segtext.h
Segmented text file handling
Copyright (C) 2013 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2013/02/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_segtext_h
#define __QF_segtext_h
/** \defgroup segtext Segmented text files.
\ingroup utils
Based on The OpenGL Shader Wrangler: http://prideout.net/blog/?p=11
*/
typedef struct segchunk_s {
struct segchunk_s *next;
const char *tag;
const char *text;
int start_line;
} segchunk_t;
typedef struct segtext_s {
struct segtext_s *next;
segchunk_t *chunk_list;
struct hashtab_s *tab;
} segtext_t;
segtext_t *Segtext_new (const char *src);
void Segtext_delete (segtext_t *st);
const segchunk_t *Segtext_FindChunk (const segtext_t *st, const char *tag);
const char *Segtext_Find (const segtext_t *st, const char *tag);
#endif//__QF_segtext_h