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https://git.code.sf.net/p/quake/quakeforge
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59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
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/*
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segtext.h
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Segmented text file handling
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Copyright (C) 2013 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2013/02/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_segtext_h
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#define __QF_segtext_h
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/** \defgroup segtext Segmented text files.
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\ingroup utils
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Based on The OpenGL Shader Wrangler: http://prideout.net/blog/?p=11
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*/
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typedef struct segchunk_s {
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struct segchunk_s *next;
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const char *tag;
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const char *text;
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int start_line;
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} segchunk_t;
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typedef struct segtext_s {
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struct segtext_s *next;
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segchunk_t *chunk_list;
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struct hashtab_s *tab;
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} segtext_t;
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segtext_t *Segtext_new (const char *src);
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void Segtext_delete (segtext_t *st);
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const segchunk_t *Segtext_FindChunk (const segtext_t *st, const char *tag);
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const char *Segtext_Find (const segtext_t *st, const char *tag);
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#endif//__QF_segtext_h
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