quakeforge/libs/video/renderer/vulkan/vkgen/vkfieldstring.r

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#include <PropertyList.h>
#include "vkfieldstring.h"
#include "vkgen.h"
@implementation StringField
-init:(PLItem *) item struct:(Struct *)strct field:(string)fname
{
self = [super init:item struct:strct field:fname];
if (!self) {
return self;
}
value_field = [[item getObjectForKey:"string"] string];
return self;
}
-writeParseData
{
fprintf (output_file, "static parse_string_t parse_%s_%s_data = {\n",
struct_name, field_name);
fprintf (output_file, "\tfield_offset (%s, %s),\n",
struct_name, value_field);
fprintf (output_file, "};\n");
return self;
}
-writeField
{
fprintf (output_file, "\t{\"%s\", 0, %s, parse_%s, &parse_%s_%s_data},\n",
field_name, "QFString", "string", struct_name, field_name);
return self;
}
@end