quakeforge/tools/Forge/Bundles/MapEdit/ZView.m

885 lines
16 KiB
Mathematica
Raw Normal View History

#include "ZView.h"
#include "ZScrollView.h"
#include "QuakeEd.h"
#include "Map.h"
#include "XYView.h"
#include "CameraView.h"
id zview_i;
id zscrollview_i, zscalemenu_i, zscalebutton_i;
float zplane;
float zplanedir;
extern NSBezierPath *path;
@implementation ZView
/*
==================
initWithFrame:
==================
*/
- (id)initWithFrame:(NSRect)frameRect
{
NSPoint pt;
origin[0] = 0.333;
origin[1] = 0.333;
[super initWithFrame:frameRect];
[self allocateGState];
[self clearBounds];
zview_i = self;
scale = 1;
//
// initialize the pop up menus
//
zscalebutton_i = [[NSPopUpButton alloc] init];
[zscalebutton_i setTarget: self];
[zscalebutton_i setAction: @selector(scaleMenuTarget:)];
[zscalebutton_i addItemWithTitle: @"12.5%"];
[zscalebutton_i addItemWithTitle: @"25%"];
[zscalebutton_i addItemWithTitle: @"50%"];
[zscalebutton_i addItemWithTitle: @"75%"];
[zscalebutton_i addItemWithTitle: @"100%"];
[zscalebutton_i addItemWithTitle: @"200%"];
[zscalebutton_i addItemWithTitle: @"300%"];
[zscalebutton_i selectItemAtIndex: 4];
// initialize the scroll view
zscrollview_i = [[ZScrollView alloc]
initWithFrame: frameRect
button1: zscalebutton_i
];
[zscrollview_i setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable];
[zscrollview_i setDocumentView: self];
RELEASE (zscrollview_i);
// [_super_view setDrawOrigin: 0 : 0];
minheight = 0;
maxheight = 64;
pt.x = -_bounds.size.width;
pt.y = -128;
[self newRealBounds];
[self setOrigin: &pt scale: 1];
return zscrollview_i;
}
- setXYOrigin: (NSPoint *)pt
{
origin[0] = pt->x + 0.333;
origin[1] = pt->y + 0.333;
return self;
}
- (float)currentScale
{
return scale;
}
/*
===================
setOrigin:scale:
===================
*/
- setOrigin: (NSPoint *)pt scale: (float)sc
{
NSRect sframe;
NSRect newbounds;
//
// calculate the area visible in the cliprect
//
scale = sc;
sframe = [_super_view frame];
newbounds = [_super_view frame];
newbounds.origin = *pt;
newbounds.size.width /= scale;
newbounds.size.height /= scale;
//
// union with the realbounds
//
if (newbounds.origin.y > oldminheight)
{
newbounds.size.height += newbounds.origin.y - oldminheight;
newbounds.origin.y = oldminheight;
}
if (newbounds.origin.y+newbounds.size.height < oldmaxheight)
{
newbounds.size.height += oldmaxheight
- (newbounds.origin.y + newbounds.size.height);
}
//
// redisplay everything
//
//XXX[quakeed_i disableDisplay];
//
// size this view
//
[self setBoundsSize: newbounds.size];
//XXX[self setDrawOrigin: -newbounds.size.width/2 : newbounds.origin.y];
//XXX[self moveTo: -newbounds.size.width/2 : newbounds.origin.y];
//
// scroll and scale the clip view
//
//XXX[_super_view setDrawSize
//XXX : sframe.size.width/scale
//XXX : sframe.size.height/scale];
//XXX[_super_view setDrawOrigin: pt->x : pt->y];
//XXX[quakeed_i reenableDisplay];
[zscrollview_i display];
return self;
}
/*
====================
scaleMenuTarget:
Called when the scaler popup on the window is used
====================
*/
- scaleMenuTarget: sender
{
char const *item;
NSRect visrect, sframe;
float nscale;
item = [[sender titleOfSelectedItem] cString];
sscanf (item,"%f",&nscale);
nscale /= 100;
if (nscale == scale)
return NULL;
// keep the center of the view constant
visrect = [_super_view bounds];
sframe = [_super_view frame];
visrect.origin.x += visrect.size.width/2;
visrect.origin.y += visrect.size.height/2;
visrect.origin.x -= sframe.size.width/2/nscale;
visrect.origin.y -= sframe.size.height/2/nscale;
[self setOrigin: &visrect.origin scale: nscale];
return self;
}
- clearBounds
{
topbound = 999999;
bottombound = -999999;
return self;
}
- getBounds: (float *)top :(float *)bottom;
{
*top = topbound;
*bottom = bottombound;
return self;
}
/*
==================
addToHeightRange:
==================
*/
- addToHeightRange: (float)height
{
if (height < minheight)
minheight = height;
if (height > maxheight)
maxheight = height;
return self;
}
/*
==================
newSuperBounds
When _super_view is resized
==================
*/
- newSuperBounds
{
oldminheight++;
[self newRealBounds];
return self;
}
/*
===================
newRealBounds
Should only change the scroll bars, not cause any redraws.
If realbounds has shrunk, nothing will change.
===================
*/
- newRealBounds
{
NSRect sbounds;
float vistop, visbottom;
if (minheight == oldminheight && maxheight == oldmaxheight)
return self;
oldminheight = minheight;
oldmaxheight = maxheight;
minheight -= 16;
maxheight += 16;
//
// calculate the area visible in the cliprect
//
sbounds = [_super_view bounds];
visbottom = sbounds.origin.y;
vistop = visbottom + sbounds.size.height;
if (vistop > maxheight)
maxheight = vistop;
if (visbottom < minheight)
minheight = visbottom;
if (minheight == _bounds.origin.y && maxheight-minheight == _bounds.size.height)
return self;
sbounds.origin.y = minheight;
sbounds.size.height = maxheight - minheight;
//
// size this view
//
//XXX[quakeed_i disableDisplay];
//XXX[self suspendNotifyAncestorWhenFrameChanged:YES];
[self setBoundsSize: sbounds.size];
//XXX[self setDrawOrigin: -sbounds.size.width/2 : sbounds.origin.y];
//XXX[self moveTo: -sbounds.size.width/2 : sbounds.origin.y];
//XXX[self suspendNotifyAncestorWhenFrameChanged:NO];
//XXX[[_super_view _super_view] reflectScroll: _super_view];
//XXX[quakeed_i reenableDisplay];
//XXX[[[[self _super_view] _super_view] vertScroller] display];
return self;
}
/*
============
drawGrid
Draws tile markings every 64 units, and grid markings at the grid scale if
the grid lines are >= 4 pixels apart
Rect is in global world (unscaled) coordinates
============
*/
- drawGrid: (const NSRect *)rect
{
int y, stopy;
float top,bottom;
int left, right;
int gridsize;
char text[10];
BOOL showcoords;
showcoords = [quakeed_i showCoordinates];
PSsetlinewidth (0);
gridsize = [xyview_i gridsize];
left = _bounds.origin.x;
right = 24;
bottom = rect->origin.y-1;
top = rect->origin.y+rect->size.height+2;
//
// grid
//
// can't just divide by grid size because of negetive coordinate
// truncating direction
//
if (gridsize>= 4/scale)
{
y = floor(bottom/gridsize);
stopy = floor(top/gridsize);
y *= gridsize;
stopy *= gridsize;
if (y<bottom)
y+= gridsize;
[path removeAllPoints];
for ( ; y<=stopy ; y+= gridsize)
if (y&31)
{
[path moveToPoint: NSMakePoint (left, y)];
[path lineToPoint: NSMakePoint (right, y)];
}
//endUserPath (upath, dps_ustroke);
PSsetrgbcolor (0.8,0.8,1.0); // thin grid color
[path stroke];
}
//
// half tiles
//
y = floor(bottom/32);
stopy = floor(top/32);
if ( ! (((int)y + 4096) & 1) )
y++;
y *= 32;
stopy *= 32;
if (stopy >= top)
stopy -= 32;
[path removeAllPoints];
for ( ; y<=stopy ; y+= 64)
{
[path moveToPoint: NSMakePoint (left, y)];
[path lineToPoint: NSMakePoint (right, y)];
}
//endUserPath (upath, dps_ustroke);
PSsetgray (12.0/16.0);
[path stroke];
//
// tiles
//
y = floor(bottom/64);
stopy = floor(top/64);
y *= 64;
stopy *= 64;
if (y<bottom)
y+= 64;
if (stopy >= top)
stopy -= 64;
[path removeAllPoints];
PSsetgray (0); // for text
GSSetFont (DEFCTXT, [NSFont fontWithName:@"Helvetica-Medium" size: 10/scale]);
PSrotate(0);
for ( ; y<=stopy ; y+= 64)
{
if (showcoords)
{
sprintf (text, "%i",y);
PSmoveto(left,y);
PSshow(text);
}
[path moveToPoint: NSMakePoint (left + 24, y)];
[path lineToPoint: NSMakePoint (right, y)];
}
// divider
[path moveToPoint: NSMakePoint (0, _bounds.origin.y)];
[path lineToPoint: NSMakePoint (0, _bounds.origin.y + _bounds.size.height)];
//endUserPath (upath, dps_ustroke);
PSsetgray (10.0/16.0);
[path stroke];
//
// origin
//
PSsetlinewidth (5);
PSsetgray (4.0/16.0);
PSmoveto (right,0);
PSlineto (left,0);
PSstroke ();
PSsetlinewidth (0.15);
return self;
}
- drawZplane
{
PSsetrgbcolor (0.2, 0.2, 0);
PSarc (0, zplane, 4, 0, M_PI*2);
PSfill ();
return self;
}
/*
===============================================================================
drawSelf
===============================================================================
*/
- drawSelf:(const NSRect *)rects :(int)rectCount
{
NSRect visRect;
minheight = 999999;
maxheight = -999999;
// allways draw the entire bar
visRect = [self visibleRect];
rects = &visRect;
// erase window
NSEraseRect (rects[0]);
// draw grid
[self drawGrid: &rects[0]];
// draw zplane
// [self drawZplane];
// draw all entities
[map_i makeUnselectedPerform: @selector(ZDrawSelf)];
// possibly resize the view
[self newRealBounds];
return self;
}
/*
==============
XYDrawSelf
==============
*/
- XYDrawSelf
{
PSsetrgbcolor (0,0.5,1.0);
PSsetlinewidth (0.15);
PSmoveto (origin[0]-16, origin[1]-16);
PSrlineto (32,32);
PSmoveto (origin[0]-16, origin[1]+16);
PSrlineto (32,-32);
PSstroke ();
return self;
}
/*
==============
getPoint: (NSPoint *)pt
==============
*/
- getPoint: (NSPoint *)pt
{
pt->x = origin[0] + 0.333; // offset a bit to avoid edge cases
pt->y = origin[1] + 0.333;
return self;
}
- setPoint: (NSPoint *)pt
{
origin[0] = pt->x;
origin[1] = pt->y;
return self;
}
/*
==============================================================================
MOUSE CLICKING
==============================================================================
*/
/*
================
dragLoop:
================
*/
static NSPoint oldreletive;
- dragFrom: (NSEvent *)startevent
useGrid: (BOOL)ug
callback: (void (*) (float dy)) callback
{
NSEvent *event;
NSPoint startpt, newpt;
NSPoint reletive, delta;
int gridsize;
gridsize = [xyview_i gridsize];
startpt = [startevent locationInWindow];
startpt = [self convertPoint:startpt fromView:NULL];
oldreletive.x = oldreletive.y = 0;
reletive.x = 0;
while (1)
{
unsigned eventMask = NSLeftMouseUpMask | NSLeftMouseDraggedMask
| NSRightMouseUpMask | NSRightMouseDraggedMask
| NSApplicationDefinedMask;
event = [NSApp nextEventMatchingMask: eventMask
untilDate: [NSDate distantFuture]
inMode: NSEventTrackingRunLoopMode
dequeue: YES];
if ([event type] == NSLeftMouseUp || [event type] == NSRightMouseUp)
break;
newpt = [event locationInWindow];
newpt = [self convertPoint:newpt fromView:NULL];
reletive.y = newpt.y - startpt.y;
if (ug)
{ // we want truncate towards 0 behavior here
reletive.y = gridsize * (int)(reletive.y / gridsize);
}
if (reletive.y == oldreletive.y)
continue;
delta.y = reletive.y - oldreletive.y;
oldreletive = reletive;
callback (delta.y);
}
return self;
}
//============================================================================
void ZDragCallback (float dy)
{
sb_translate[0] = 0;
sb_translate[1] = 0;
sb_translate[2] = dy;
[map_i makeSelectedPerform: @selector(translate)];
[quakeed_i redrawInstance];
}
- selectionDragFrom: (NSEvent*)theEvent
{
qprintf ("dragging selection");
[self dragFrom: theEvent
useGrid: YES
callback: ZDragCallback ];
[quakeed_i updateCamera];
qprintf ("");
return self;
}
//============================================================================
void ZScrollCallback (float dy)
{
NSRect basebounds;
NSPoint neworg;
float scale;
basebounds = [[zview_i superview] bounds];
basebounds = [zview_i convertRect: basebounds fromView: [zview_i superview]];
neworg.y = basebounds.origin.y - dy;
scale = [zview_i currentScale];
oldreletive.y -= dy;
[zview_i setOrigin: &neworg scale: scale];
}
- scrollDragFrom: (NSEvent*)theEvent
{
qprintf ("scrolling view");
[self dragFrom: theEvent
useGrid: YES
callback: ZScrollCallback ];
qprintf ("");
return self;
}
//============================================================================
void ZControlCallback (float dy)
{
int i;
for (i=0 ; i<numcontrolpoints ; i++)
controlpoints[i][2] += dy;
[[map_i selectedBrush] calcWindings];
[quakeed_i redrawInstance];
}
- (BOOL)planeDragFrom: (NSEvent*)theEvent
{
NSPoint pt;
vec3_t dragpoint;
if ([map_i numSelected] != 1)
return NO;
pt= [theEvent locationInWindow];
pt = [self convertPoint:pt fromView:NULL];
dragpoint[0] = origin[0];
dragpoint[1] = origin[1];
dragpoint[2] = pt.y;
[[map_i selectedBrush] getZdragface: dragpoint];
if (!numcontrolpoints)
return NO;
qprintf ("dragging brush plane");
pt= [theEvent locationInWindow];
pt = [self convertPoint:pt fromView:NULL];
[self dragFrom: theEvent
useGrid: YES
callback: ZControlCallback ];
[[map_i selectedBrush] removeIfInvalid];
[quakeed_i updateCamera];
qprintf ("");
return YES;
}
//============================================================================
/*
===================
mouseDown
===================
*/
- (void)mouseDown:(NSEvent *)theEvent
{
NSPoint pt;
int flags;
vec3_t p1;
pt= [theEvent locationInWindow];
pt = [self convertPoint:pt fromView:NULL];
p1[0] = origin[0];
p1[1] = origin[1];
p1[2] = pt.y;
flags = [theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask | NSAlternateKeyMask | NSCommandKeyMask);
//
// shift click to select / deselect a brush from the world
//
if (flags == NSShiftKeyMask)
{
[map_i selectRay: p1 : p1 : NO];
return;
}
//
// alt click = set entire brush texture
//
if (flags == NSAlternateKeyMask)
{
[map_i setTextureRay: p1 : p1 : YES];
return;
}
//
// control click = position view
//
if (flags == NSControlKeyMask)
{
[cameraview_i setZOrigin: pt.y];
[quakeed_i updateAll];
[cameraview_i ZmouseDown: &pt flags:[theEvent modifierFlags]];
return;
}
//
// bare click to drag icons or new brush drag
//
if ( flags == 0 )
{
// check eye
if ( [cameraview_i ZmouseDown: &pt flags:[theEvent modifierFlags]] )
return;
if ([map_i numSelected])
{
if ( pt.x > 0)
{
if ([self planeDragFrom: theEvent])
return;
}
[self selectionDragFrom: theEvent];
return;
}
}
qprintf ("bad flags for click");
NopSound ();
return;
}
/*
===================
rightMouseDown
===================
*/
- (void)rightMouseDown:(NSEvent *)theEvent
{
NSPoint pt;
int flags;
pt= [theEvent locationInWindow];
pt = [self convertPoint:pt fromView:NULL];
flags = [theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask | NSAlternateKeyMask | NSCommandKeyMask);
//
// click = scroll view
//
if (flags == 0)
{
[self scrollDragFrom: theEvent];
}
qprintf ("bad flags for click");
NopSound ();
}
/*
===============================================================================
XY mouse view methods
===============================================================================
*/
/*
================
modalMoveLoop
================
*/
- modalMoveLoop: (NSPoint *)basept :(vec3_t)movemod : converter
{
vec3_t originbase;
NSEvent *event;
NSPoint newpt;
vec3_t delta;
int i;
VectorCopy (origin, originbase);
//
// modal event loop using instance drawing
//
goto drawentry;
while ([event type] != NSLeftMouseUp)
{
//
// calculate new point
//
newpt = [event locationInWindow];
newpt = [converter convertPoint:newpt fromView:NULL];
delta[0] = newpt.x-basept->x;
delta[1] = newpt.y-basept->y;
delta[2] = delta[1]; // height change
for (i=0 ; i<3 ; i++)
origin[i] = originbase[i]+movemod[i]*delta[i];
drawentry:
//
// instance draw new frame
//
[quakeed_i newinstance];
[self display];
unsigned eventMask = NSLeftMouseUpMask | NSLeftMouseDraggedMask;
event = [NSApp nextEventMatchingMask: eventMask
untilDate: [NSDate distantFuture]
inMode: NSEventTrackingRunLoopMode
dequeue: YES];
}
//
// draw the brush back into the window buffer
//
// [xyview_i display];
return self;
}
/*
===============
XYmouseDown
===============
*/
- (BOOL)XYmouseDown: (NSPoint *)pt
{
vec3_t movemod;
if (fabs(pt->x - origin[0]) > 16
|| fabs(pt->y - origin[1]) > 16)
return NO;
movemod[0] = 1;
movemod[1] = 1;
movemod[2] = 0;
[self modalMoveLoop: pt : movemod : xyview_i];
return YES;
}
@end