quakeforge/tools/io_qfmap/init.py

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# vim:ts=4:et
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
from bpy.props import FloatVectorProperty, PointerProperty
from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode, axis_conversion
from bpy.app.handlers import persistent
from .entityclass import EntityClassDict, EntityClassError
from . import entity
from . import import_map
from . import export_map
def ecm_draw(self, context):
layout = self.layout
for item in self.menu_items:
if type(item[1]) is str:
ec = context.scene.qfmap.entity_classes[item[1]]
if ec.size:
icon = 'OBJECT_DATA'
else:
icon = 'MESH_DATA'
op = layout.operator("object.add_entity", text=item[0], icon=icon)
op.entclass=item[1]
if ec.comment:
pass
else:
layout.menu(item[1].bl_idname)
class EntityClassMenu:
@classmethod
def clear(cls):
while cls.menu_items:
if type(cls.menu_item[0][1]) is not str:
bpy.utils.unregister_class(cls.menu_items[0][1])
cls.menu_items[0][1].clear()
del cls.menu_items[0]
@classmethod
def build(cls, menudict, name="INFO_MT_entity_add", label="entity"):
items = list(menudict.items())
items.sort()
menu_items = []
for i in items:
i = list(i)
if type(i[1]) is dict:
if i[0]:
nm = "_".join((name, i[0]))
else:
nm = name
i[1] = cls.build(i[1], nm, i[0])
menu_items.append(i)
attrs = {}
attrs["menu_items"] = menu_items
attrs["draw"] = ecm_draw
attrs["bl_idname"] = name
attrs["bl_label"] = label
attrs["clear"] = cls.clear
menu = type(name, (bpy.types.Menu,), attrs)
bpy.utils.register_class(menu)
return menu
@persistent
def scene_load_handler(dummy):
for scene in bpy.data.scenes:
if hasattr(scene, "qfmap"):
scene.qfmap.script_update(bpy.context)
class MapeditMessage(bpy.types.Operator):
bl_idname = "qfmapedit.message"
bl_label = "Message"
type: StringProperty()
message: StringProperty()
def execute(self, context):
self.report({'INFO'}, message)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=400, height=200)
def draw(self, context):
self.layout.label(self.type, icon='ERROR')
self.layout.label(self.message)
def scan_entity_classes(context):
qfmap = context.scene.qfmap
if not qfmap.dirpath:
return
qfmap.entity_classes.from_source_tree(qfmap.dirpath)
name = context.scene.name + '-EntityClasses'
if name in bpy.data.texts:
txt = bpy.data.texts[name]
else:
txt = bpy.data.texts.new(name)
txt.from_string(qfmap.entity_classes.to_plist())
qfmap.script = name
def parse_entity_classes(context):
context.scene.qfmap.script_update(context)
def ec_dir_update(self, context):
try:
scan_entity_classes(context)
except EntityClassError as err:
self.dirpath = ""
bpy.ops.qfmapedit.message('INVOKE_DEFAULT', type="Error",
message="Entity Class Error: %s" % err)
def ec_script_update(self, context):
self.script_update(context)
class AddEntity(bpy.types.Operator):
'''Add an entity'''
bl_idname = "object.add_entity"
bl_label = "Entity"
entclass: StringProperty(name = "entclass")
def execute(self, context):
keywords = self.as_keywords()
return entity.add_entity(self, context, **keywords)
class QFEntityClassScan(bpy.types.Operator):
'''Rescan the specified QuakeC source tree'''
bl_idname = "scene.scan_entity_classes"
bl_label = "RELOAD"
def execute(self, context):
scan_entity_classes(context)
return {'FINISHED'}
class QFEntityClassParse(bpy.types.Operator):
'''Reparse the specified entity class script'''
bl_idname = "scene.parse_entity_classes"
bl_label = "RELOAD"
def execute(self, context):
parse_entity_classes(context)
return {'FINISHED'}
class QFEntityClasses(bpy.types.PropertyGroup):
wadpath: StringProperty(
name="wadpath",
description="Path to search for wad files",
subtype='DIR_PATH')
dirpath: StringProperty(
name="dirpath",
description="Path to qc source tree",
subtype='DIR_PATH',
update=ec_dir_update)
script: StringProperty(
name="script",
description="entity class storage",
update=ec_script_update)
entity_classes = EntityClassDict()
ecm = EntityClassMenu.build({})
entity_targets = {}
target_entities = []
def script_update(self, context):
if self.script in bpy.data.texts:
script = bpy.data.texts[self.script].as_string()
self.entity_classes.from_plist(script)
menudict = {}
entclasses = self.entity_classes.keys()
for ec in entclasses:
ecsub = ec.split("_")
d = menudict
for sub in ecsub[:-1]:
if sub not in d:
d[sub] = {}
elif type(d[sub]) is str:
d[sub] = {"":d[sub]}
d = d[sub]
sub = ecsub[-1]
if sub in d:
d[sub][""] = ec
else:
d[sub] = ec
self.__class__.ecm = EntityClassMenu.build(menudict)
class OBJECT_PT_QFECPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
#bl_context = 'scene'
bl_category = "View"
bl_label = 'QF Entity Classes'
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
scene = context.scene
row = layout.row()
layout.prop(scene.qfmap, "wadpath")
row = layout.row()
row.prop(scene.qfmap, "dirpath")
row.operator("scene.scan_entity_classes", text="", icon="FILE_REFRESH")
row = layout.row()
row.prop(scene.qfmap, "script")
row.operator("scene.parse_entity_classes", text="", icon="FILE_REFRESH")
class ImportPoints(bpy.types.Operator, ImportHelper):
'''Load a Quake points File'''
bl_idname = "import_mesh.quake_points"
bl_label = "Import points"
filename_ext = ".pts"
filter_glob: StringProperty(default="*.pts", options={'HIDDEN'})
def execute(self, context):
keywords = self.as_keywords (ignore=("filter_glob",))
return import_map.import_pts(self, context, **keywords)
class ImportMap(bpy.types.Operator, ImportHelper):
'''Load a Quake map File'''
bl_idname = "import_mesh.quake_map"
bl_label = "Import map"
filename_ext = ".map"
filter_glob: StringProperty(default="*.map", options={'HIDDEN'})
def execute(self, context):
keywords = self.as_keywords (ignore=("filter_glob",))
return import_map.import_map(self, context, **keywords)
class ExportMap(bpy.types.Operator, ExportHelper):
'''Save a Quake map File'''
bl_idname = "export_mesh.quake_map"
bl_label = "Export map"
filename_ext = ".map"
filter_glob: StringProperty(default="*.map", options={'HIDDEN'})
@classmethod
def poll(cls, context):
return True
def execute(self, context):
keywords = self.as_keywords (ignore=("check_existing", "filter_glob"))
return export_map.export_map(self, context, **keywords)
def menu_func_import(self, context):
self.layout.operator(ImportMap.bl_idname, text="Quake map (.map)")
self.layout.operator(ImportPoints.bl_idname, text="Quake points (.pts)")
def menu_func_export(self, context):
self.layout.operator(ExportMap.bl_idname, text="Quake map (.map)")
def menu_func_add(self, context):
self.layout.menu(context.scene.qfmap.ecm.bl_idname, icon='PLUGIN')
classes_to_register = (
MapeditMessage,
AddEntity,
QFEntityClassScan,
QFEntityClassParse,
QFEntityClasses,
OBJECT_PT_QFECPanel,
ImportPoints,
ImportMap,
ExportMap,
)
menus_to_register = (
(bpy.types.TOPBAR_MT_file_import, menu_func_import),
(bpy.types.TOPBAR_MT_file_export, menu_func_export),
(bpy.types.VIEW3D_MT_add, menu_func_add),
)
custom_properties_to_register = (
(bpy.types.Scene, "qfmap", QFEntityClasses),
)
handlers_to_register = (
("load_post", scene_load_handler),
)