quakeforge/nq/source/sw_model_brush.c

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/*
sw_model_brush.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "r_local.h"
#include "QF/sys.h"
#include "QF/console.h"
#include "QF/qendian.h"
#include "QF/checksum.h"
extern char loadname[];
extern model_t *loadmodel;
extern byte mod_novis[];
extern byte *mod_base;
const int mod_lightmap_bytes = 1;
void
GL_SubdivideSurface (msurface_t *fa)
{
}
void
Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
{
}
/*
=================
Mod_LoadLighting
=================
*/
void
Mod_LoadLighting (lump_t *l)
{
if (!l->filelen) {
loadmodel->lightdata = NULL;
return;
}
loadmodel->lightdata = Hunk_AllocName (l->filelen, loadname);
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}