quakeforge/libs/video/renderer/vulkan/pipeline.c

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/*
pipeline.c
Vulkan pipeline functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/input.h"
#include "QF/mathlib.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/pipeline.h"
#include "QF/Vulkan/renderpass.h"
#include "compat.h"
#include "d_iface.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#include "util.h"
qfv_shadermodule_t *
QFV_CreateShaderModule (qfv_device_t *device,
size_t size, const uint32_t *code)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkShaderModuleCreateInfo createInfo = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0, 0,
size, code,
};
qfv_shadermodule_t *module = malloc (sizeof (*module));
module->device = device;
dfunc->vkCreateShaderModule (dev, &createInfo, 0, &module->module);
return module;
}
void
QFV_DestroyShaderModule (qfv_shadermodule_t *module)
{
qfv_device_t *device = module->device;
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
dfunc->vkDestroyShaderModule (dev, module->module, 0);
free (module);
}
qfv_pipelinecache_t *
QFV_CreatePipelineCache (qfv_device_t *device, dstring_t *cacheData)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkPipelineCacheCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, 0, 0,
cacheData->size, cacheData->str,
};
qfv_pipelinecache_t *cache = malloc (sizeof (*cache));
cache->device = device;
dfunc->vkCreatePipelineCache (dev, &createInfo, 0, &cache->cache);
return cache;
}
dstring_t *
QFV_GetPipelineCacheData (qfv_pipelinecache_t *cache)
{
qfv_device_t *device = cache->device;
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
dstring_t *cacheData = dstring_new ();
dfunc->vkGetPipelineCacheData (dev, cache->cache, &cacheData->size, 0);
dstring_adjust (cacheData);
dfunc->vkGetPipelineCacheData (dev, cache->cache, &cacheData->size,
cacheData->str);
return cacheData;
}
void
QFV_MergePipelineCaches (qfv_pipelinecache_t *targetCache,
qfv_pipelinecacheset_t *sourceCaches)
{
qfv_device_t *device = targetCache->device;
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkPipelineCache *srcCaches = alloca (sourceCaches->numCaches
* sizeof (*srcCaches));
for (uint32_t i = 0; i < sourceCaches->numCaches; i++) {
srcCaches[i] = sourceCaches->caches[i]->cache;
}
dfunc->vkMergePipelineCaches (dev, targetCache->cache,
sourceCaches->numCaches, srcCaches);
}
void
QFV_DestroyPipelineCache (qfv_pipelinecache_t *cache)
{
qfv_device_t *device = cache->device;
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
dfunc->vkDestroyPipelineCache (dev, cache->cache, 0);
}
qfv_pipelinelayout_t *
QFV_CreatePipelineLayout (qfv_device_t *device,
qfv_descriptorsetlayoutset_t *layoutset,
qfv_pushconstantrangeset_t *pushConstants)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
uint32_t numLayouts = layoutset->numLayouts;
VkDescriptorSetLayout *layouts = alloca (numLayouts * sizeof (*layouts));
for (uint32_t i = 0; i < numLayouts; i++) {
layouts[i] = layoutset->layouts[i]->layout;
}
VkPipelineLayoutCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, 0, 0,
numLayouts, layouts, pushConstants->numRanges, pushConstants->ranges,
};
qfv_pipelinelayout_t *layout = malloc (sizeof (layout));
layout->device = device;
dfunc->vkCreatePipelineLayout (dev, &createInfo, 0, &layout->layout);
return layout;
}
void
QFV_DestroyPipelineLayout (qfv_pipelinelayout_t *layout)
{
qfv_device_t *device = layout->device;
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
dfunc->vkDestroyPipelineLayout (dev, layout->layout, 0);
free (layout);
}
static VkPipelineShaderStageCreateInfo
shaderStageCI (qfv_shaderstageparams_t params)
{
VkPipelineShaderStageCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, 0, 0,
params.stageFlags, params.module->module,
params.entryPointName, params.specializationInfo,
};
return createInfo;
}
static VkPipelineVertexInputStateCreateInfo
vertexInputSCI (qfv_vertexinputstate_t vertexState)
{
VkPipelineVertexInputStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, 0, 0,
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vertexState.bindings->size,
vertexState.bindings->a,
vertexState.attributes->size,
vertexState.attributes->a,
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};
return createInfo;
}
static VkPipelineInputAssemblyStateCreateInfo
inputAssemblySCI (qfv_pipelineinputassembly_t inputAssemblyState)
{
VkPipelineInputAssemblyStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, 0, 0,
inputAssemblyState.topology,
inputAssemblyState.primativeRestartEnable,
};
return createInfo;
}
static VkPipelineTessellationStateCreateInfo
tessellationSCI (qfv_pipelinetessellation_t tessellationState)
{
VkPipelineTessellationStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, 0, 0,
tessellationState.patchControlPoints
};
return createInfo;
}
static VkPipelineViewportStateCreateInfo
viewportSCI (qfv_viewportinfo_t viewportState)
{
VkPipelineViewportStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, 0, 0,
viewportState.viewportset->numViewports,
viewportState.viewportset->viewports,
viewportState.scissorsset->numScissors,
viewportState.scissorsset->scissors,
};
return createInfo;
}
static VkPipelineRasterizationStateCreateInfo
rasterizationSCI (qfv_pipelinerasterization_t rasterizationState)
{
VkPipelineRasterizationStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, 0, 0,
rasterizationState.depthClampEnable,
rasterizationState.rasterizerDiscardEnable,
rasterizationState.polygonMode,
rasterizationState.cullMode,
rasterizationState.frontFace,
rasterizationState.depthBiasEnable,
rasterizationState.depthBiasConstantFactor,
rasterizationState.depthBiasClamp,
rasterizationState.depthBiasSlopeFactor,
rasterizationState.lineWidth,
};
return createInfo;
}
static VkPipelineMultisampleStateCreateInfo
multisampleSCI (qfv_pipelinemultisample_t multisampleState)
{
VkPipelineMultisampleStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, 0, 0,
multisampleState.rasterizationSamples,
multisampleState.sampleShadingEnable,
multisampleState.minSampleShading,
multisampleState.sampleMask,
multisampleState.alphaToCoverageEnable,
multisampleState.alphaToOneEnable,
};
return createInfo;
}
static VkPipelineDepthStencilStateCreateInfo
depthStencilSCI (qfv_pipelinedepthandstencil_t depthStencilState)
{
VkPipelineDepthStencilStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, 0, 0,
depthStencilState.depthTestEnable,
depthStencilState.depthWriteEnable,
depthStencilState.depthCompareOp,
depthStencilState.depthBoundsTestEnable,
depthStencilState.stencilTestEnable,
depthStencilState.front,
depthStencilState.back,
depthStencilState.minDepthBounds,
depthStencilState.maxDepthBounds,
};
return createInfo;
}
static VkPipelineColorBlendStateCreateInfo
colorBlendSCI (qfv_pipelineblend_t colorBlendState)
{
VkPipelineColorBlendStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, 0, 0,
colorBlendState.logicOpEnable,
colorBlendState.logicOp,
colorBlendState.blendAttachments->numAttachments,
colorBlendState.blendAttachments->attachments,
{
colorBlendState.blendConstants[0],
colorBlendState.blendConstants[1],
colorBlendState.blendConstants[2],
colorBlendState.blendConstants[3],
},
};
return createInfo;
}
static VkPipelineDynamicStateCreateInfo
dynamicSCI (qfv_dynamicstateset_t *dynamicState)
{
VkPipelineDynamicStateCreateInfo createInfo = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, 0, 0,
dynamicState->numStates, dynamicState->states,
};
return createInfo;
}
qfv_pipelineset_t *
QFV_CreateGraphicsPipelines (qfv_device_t *device,
qfv_pipelinecache_t *cache,
qfv_graphicspipelinecreateinfoset_t *gpciSet)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
uint32_t numPipelines = gpciSet->numPipelines;
uint32_t stageCount = 0;
for (uint32_t i = 0; i < numPipelines; i++) {
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stageCount += gpciSet->pipelines[i]->stages->size;
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}
size_t blockSize = numPipelines
* (sizeof (VkGraphicsPipelineCreateInfo)
+ sizeof (VkPipelineVertexInputStateCreateInfo)
+ sizeof (VkPipelineInputAssemblyStateCreateInfo)
+ sizeof (VkPipelineTessellationStateCreateInfo)
+ sizeof (VkPipelineViewportStateCreateInfo)
+ sizeof (VkPipelineRasterizationStateCreateInfo)
+ sizeof (VkPipelineMultisampleStateCreateInfo)
+ sizeof (VkPipelineDepthStencilStateCreateInfo)
+ sizeof (VkPipelineColorBlendStateCreateInfo)
+ sizeof (VkPipelineDynamicStateCreateInfo))
+ stageCount * sizeof (VkPipelineShaderStageCreateInfo);
VkGraphicsPipelineCreateInfo *pipelineInfos = malloc (blockSize);
pipelineInfos->pStages = (void *)(pipelineInfos + numPipelines);
pipelineInfos->pVertexInputState
= (void *)(pipelineInfos->pStages + stageCount);
pipelineInfos->pInputAssemblyState
= (void *)(pipelineInfos->pVertexInputState + numPipelines);
pipelineInfos->pTessellationState
= (void *)(pipelineInfos->pInputAssemblyState + numPipelines);
pipelineInfos->pViewportState
= (void *)(pipelineInfos->pTessellationState + numPipelines);
pipelineInfos->pRasterizationState
= (void *)(pipelineInfos->pViewportState + numPipelines);
pipelineInfos->pMultisampleState
= (void *)(pipelineInfos->pRasterizationState + numPipelines);
pipelineInfos->pDepthStencilState
= (void *)(pipelineInfos->pMultisampleState + numPipelines);
pipelineInfos->pColorBlendState
= (void *)(pipelineInfos->pDepthStencilState + numPipelines);
pipelineInfos->pDynamicState
= (void *)(pipelineInfos->pColorBlendState + numPipelines);
for (uint32_t i = 1; i < gpciSet->numPipelines; i++) {
pipelineInfos[i].pStages = pipelineInfos[i - 1].pStages
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+ gpciSet->pipelines[i - 1]->stages->size;
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pipelineInfos[i].pVertexInputState
= pipelineInfos[i - 1].pVertexInputState + 1;
pipelineInfos[i].pInputAssemblyState
= pipelineInfos[i - 1].pInputAssemblyState + 1;
pipelineInfos[i].pTessellationState
= pipelineInfos[i - 1].pTessellationState + 1;
pipelineInfos[i].pViewportState
= pipelineInfos[i - 1].pViewportState + 1;
pipelineInfos[i].pRasterizationState
= pipelineInfos[i - 1].pRasterizationState + 1;
pipelineInfos[i].pMultisampleState
= pipelineInfos[i - 1].pMultisampleState + 1;
pipelineInfos[i].pDepthStencilState
= pipelineInfos[i - 1].pDepthStencilState + 1;
pipelineInfos[i].pColorBlendState
= pipelineInfos[i - 1].pColorBlendState + 1;
pipelineInfos[i].pDynamicState
= pipelineInfos[i - 1].pDynamicState + 1;
}
for (uint32_t i = 0; i < gpciSet->numPipelines; i++) {
VkGraphicsPipelineCreateInfo *gci = pipelineInfos + i;
qfv_graphicspipelinecreateinfo_t *ci = gpciSet->pipelines[i];
gci->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gci->pNext = 0;
gci->flags = ci->flags;
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gci->stageCount = ci->stages->size;
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for (uint32_t j = 0; j < gci->stageCount; j++) {
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((VkPipelineShaderStageCreateInfo *)gci->pStages)[i] = shaderStageCI (ci->stages->a[j]);
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}
if (ci->vertexState) {
*(VkPipelineVertexInputStateCreateInfo *)gci->pVertexInputState = vertexInputSCI (*ci->vertexState);
} else {
gci->pVertexInputState = 0;
}
if (ci->inputAssemblyState) {
*(VkPipelineInputAssemblyStateCreateInfo *)gci->pInputAssemblyState = inputAssemblySCI (*ci->inputAssemblyState);
} else {
gci->pInputAssemblyState = 0;
}
if (ci->tessellationState) {
*(VkPipelineTessellationStateCreateInfo *)gci->pTessellationState = tessellationSCI (*ci->tessellationState);
} else {
gci->pTessellationState = 0;
}
if (ci->viewportState) {
*(VkPipelineViewportStateCreateInfo *)gci->pViewportState = viewportSCI (*ci->viewportState);
} else {
gci->pViewportState = 0;
}
if (ci->rasterizationState) {
*(VkPipelineRasterizationStateCreateInfo *)gci->pRasterizationState = rasterizationSCI (*ci->rasterizationState);
} else {
gci->pRasterizationState = 0;
}
if (ci->multisampleState) {
*(VkPipelineMultisampleStateCreateInfo *)gci->pMultisampleState = multisampleSCI (*ci->multisampleState);
} else {
gci->pMultisampleState = 0;
}
if (ci->depthStencilState) {
*(VkPipelineDepthStencilStateCreateInfo *)gci->pDepthStencilState = depthStencilSCI (*ci->depthStencilState);
} else {
gci->pDepthStencilState = 0;
}
if (ci->colorBlendState) {
*(VkPipelineColorBlendStateCreateInfo *)gci->pColorBlendState = colorBlendSCI (*ci->colorBlendState);
} else {
gci->pColorBlendState = 0;
}
if (ci->dynamicState) {
*(VkPipelineDynamicStateCreateInfo *)gci->pDynamicState = dynamicSCI (ci->dynamicState);
} else {
gci->pDynamicState = 0;
}
gci->layout = ci->layout->layout;
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gci->renderPass = ci->renderPass;
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gci->subpass = ci->subpass;
gci->basePipelineHandle = ci->basePipeline->pipeline;
gci->basePipelineIndex = ci->basePipelineIndex;
}
VkPipeline *pipelines = alloca (numPipelines * sizeof (pipelines));
dfunc->vkCreateGraphicsPipelines (dev, cache->cache,
numPipelines, pipelineInfos, 0,
pipelines);
qfv_pipelineset_t *pipelineset = QFV_AllocPipelineSet (numPipelines, malloc);
pipelineset->numPipelines = numPipelines;
for (uint32_t i = 0; i < numPipelines; i++) {
pipelineset->pipelines[i] = malloc (sizeof (qfv_pipeline_t));
pipelineset->pipelines[i]->device = device;
pipelineset->pipelines[i]->pipeline = pipelines[i];
}
return pipelineset;
}
qfv_pipelineset_t *
QFV_CreateComputePipelines (qfv_device_t *device,
qfv_pipelinecache_t *cache,
qfv_computepipelinecreateinfoset_t *cpciSet)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
uint32_t numPipelines = cpciSet->numPipelines;
size_t blockSize = numPipelines * (sizeof (VkComputePipelineCreateInfo));
VkComputePipelineCreateInfo *pipelineInfos = malloc (blockSize);
for (uint32_t i = 0; i < cpciSet->numPipelines; i++) {
VkComputePipelineCreateInfo *cci = pipelineInfos + i;
qfv_computepipelinecreateinfo_t *ci = cpciSet->pipelines[i];
cci->sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
cci->pNext = 0;
cci->flags = ci->flags;
cci->stage = shaderStageCI (*ci->stage);
cci->layout = ci->layout->layout;
cci->basePipelineHandle = ci->basePipeline->pipeline;
cci->basePipelineIndex = ci->basePipelineIndex;
}
VkPipeline *pipelines = alloca (numPipelines * sizeof (pipelines));
dfunc->vkCreateComputePipelines (dev, cache->cache,
numPipelines, pipelineInfos, 0,
pipelines);
qfv_pipelineset_t *pipelineset = QFV_AllocPipelineSet (numPipelines, malloc);
pipelineset->numPipelines = numPipelines;
for (uint32_t i = 0; i < numPipelines; i++) {
pipelineset->pipelines[i] = malloc (sizeof (qfv_pipeline_t));
pipelineset->pipelines[i]->device = device;
pipelineset->pipelines[i]->pipeline = pipelines[i];
}
return pipelineset;
}
void
QFV_DestroyPipeline (qfv_pipeline_t *pipeline)
{
qfv_device_t *device = pipeline->device;
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
dfunc->vkDestroyPipeline (dev, pipeline->pipeline, 0);
}