quakeforge/tools/qflight/source/entities.c

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/*
trace.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
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#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/dstring.h"
#include "QF/mathlib.h"
#include "QF/qfplist.h"
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#include "QF/qtypes.h"
#include "QF/quakefs.h"
#include "QF/script.h"
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#include "QF/sys.h"
#include "light.h"
#include "threads.h"
#include "entities.h"
#include "options.h"
#include "properties.h"
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entity_t *entities;
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int num_entities;
static int max_entities;
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/*
ENTITY FILE PARSING
If a light has a targetname, generate a unique style in the 32-63 range
*/
int numlighttargets;
const char *lighttargets[32];
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static int
LightStyleForTargetname (const char *targetname, qboolean alloc)
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{
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int i;
for (i = 0; i < numlighttargets; i++)
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if (!strcmp (lighttargets[i], targetname))
return 32 + i;
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if (!alloc)
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return -1;
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lighttargets[i] = targetname;
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numlighttargets++;
return numlighttargets - 1 + 32;
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}
static void
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MatchTargets (void)
{
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int i, j;
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for (i = 0; i < num_entities; i++) {
if (!entities[i].target || !entities[i].target[0])
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continue;
for (j = 0; j < num_entities; j++)
if (entities[j].targetname
&& !strcmp (entities[j].targetname, entities[i].target)) {
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entities[i].targetent = &entities[j];
// set up spotlight values for lighting code to use
VectorSubtract (entities[i].targetent->origin,
entities[i].origin, entities[i].spotdir);
VectorNormalize (entities[i].spotdir);
if (!entities[i].angle)
entities[i].spotcone = -cos(20 * M_PI / 180);
else
entities[i].spotcone = -cos(entities[i].angle * M_PI / 360);
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break;
}
if (j == num_entities) {
printf ("WARNING: entity at (%i,%i,%i) (%s) has unmatched "
"target\n",
(int) entities[i].origin[0], (int) entities[i].origin[1],
(int) entities[i].origin[2], entities[i].classname);
continue;
}
// set the style on the source ent for switchable lights
if (entities[j].style) {
char s[16];
entities[i].style = entities[j].style;
sprintf (s, "%i", entities[i].style);
SetKeyValue (&entities[i], "style", s);
}
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if (entities[i].spotcone >= 0) {
VectorZero (entities[i].spotdir);
entities[i].spotcone = 0;
}
}
}
static void
WriteLights (void)
{
int i;
FILE *f;
entity_t *e;
if (!options.lightsfilename)
return;
printf ("building .lights file\n");
f = fopen (options.lightsfilename, "wb");
for (i = 0; i < num_entities; i++) {
e = entities + i;
if (e->light)
fprintf(f, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d\n",
e->origin[0], e->origin[1], e->origin[2],
e->falloff,
e->color[0], e->color[1], e->color[2],
e->subbrightness,
e->spotdir[0], e->spotdir[1], e->spotdir[2],
e->spotcone, e->lightoffset, e->style);
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}
fclose (f);
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}
void
LoadEntities (void)
{
const char *key;
double vec[4];
entity_t *entity;
epair_t *epair;
float cutoff_range;
float intensity;
plitem_t *dict;
script_t *script;
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script = Script_New ();
Script_Start (script, "ent data", bsp->entdata);
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// start parsing
max_entities = num_entities = 0;
entities = 0;
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// go through all the entities
while (Script_GetToken (script, 1)) {
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// parse the opening brace
if (strcmp (script->token->str, "{"))
fprintf (stderr, "LoadEntities: found %s when expecting {\n",
script->token->str);
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if (num_entities == max_entities) {
max_entities += 128;
entities = realloc (entities, max_entities * sizeof (entity_t));
}
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entity = &entities[num_entities];
num_entities++;
memset (entity, 0, sizeof (*entity));
entity->color[0] = entity->color[1] = entity->color[2] = 1.0f;
VectorCopy (entity->color, entity->color2);
entity->falloff = DEFAULTFALLOFF * DEFAULTFALLOFF;
entity->lightradius = 0;
entity->lightoffset = LIGHTDISTBIAS;
entity->attenuation = options.attenuation;
dict = PL_NewDictionary ();
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// go through all the keys in this entity
while (1) {
// parse key
if (!Script_GetToken (script, 1))
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fprintf (stderr, "LoadEntities: EOF without closing brace");
if (!strcmp (script->token->str, "}"))
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break;
key = strdup (script->token->str);
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// parse value
// FIXME shouldn't cross line
if (!Script_GetToken (script, 1))
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fprintf (stderr, "LoadEntities: EOF without closing brace");
if (!strcmp (script->token->str, "}"))
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fprintf (stderr, "LoadEntities: closing brace without data");
epair = calloc (1, sizeof (epair_t));
epair->key = key;
epair->value = strdup (script->token->str);
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epair->next = entity->epairs;
entity->epairs = epair;
PL_D_AddObject (dict, key, PL_NewString (script->token->str));
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if (!strcmp (key, "classname"))
entity->classname = epair->value;
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else if (!strcmp (key, "target"))
entity->target = epair->value;
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else if (!strcmp (key, "targetname"))
entity->targetname = epair->value;
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else if (!strcmp (key, "origin")) {
// scan into doubles, then assign
// which makes it vec_t size independent
if (sscanf (script->token->str, "%lf %lf %lf",
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&vec[0], &vec[1], &vec[2]) != 3)
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fprintf (stderr, "LoadEntities: not 3 values for origin");
else
VectorCopy (vec, entity->origin);
}
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}
if (options.verbosity > 1 && entity->targetname)
printf ("%s %d %d\n", entity->targetname, entity->light,
entity->style);
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// all fields have been parsed
if (entity->classname && !strncmp (entity->classname, "light", 5)) {
set_properties (entity, dict);
if (!entity->light)
entity->light = DEFAULTLIGHTLEVEL;
if (!entity->noise)
entity->noise = options.noise;
if (!entity->persistence)
entity->persistence = 1;
}
PL_Free (dict);
if (entity->light) {
// convert to subtraction to the brightness for the whole light,
// so it will fade nicely, rather than being clipped off
VectorScale (entity->color2,
entity->light * 16384.0 * options.globallightscale,
entity->color2);
entity->color[0] *= entity->color2[0];
entity->color[1] *= entity->color2[1];
entity->color[2] *= entity->color2[2];
if (entity->lightradius)
entity->subbrightness = 1.0 / (entity->lightradius
* entity->lightradius
* entity->falloff
+ LIGHTDISTBIAS);
if (entity->subbrightness < (1.0 / 1048576.0))
entity->subbrightness = (1.0 / 1048576.0);
intensity = entity->light;
if (intensity < 0)
intensity = -intensity;
switch (entity->attenuation) {
case LIGHT_RADIUS:
// default radius is intensity (same as LIGHT_LINEAR)
if (!entity->radius)
entity->radius = intensity;
break;
case LIGHT_LINEAR:
// don't allow radius to be greater than intensity
if (entity->radius > intensity || entity->radius == 0)
entity->radius = intensity;
break;
case LIGHT_REALISTIC:
if (options.cutoff) {
// approximate limit for faster lighting
cutoff_range = sqrt (intensity / options.cutoff);
if (!entity->radius || cutoff_range < entity->radius)
entity->radius = cutoff_range;
}
break;
case LIGHT_INVERSE:
if (options.cutoff) {
// approximate limit for faster lighting
cutoff_range = intensity / options.cutoff;
if (!entity->radius || cutoff_range < entity->radius)
entity->radius = cutoff_range;
}
break;
}
}
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if (entity->classname && !strcmp (entity->classname, "light")) {
if (entity->targetname && entity->targetname[0]
&& !entity->style) {
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char s[16];
entity->style = LightStyleForTargetname (entity->targetname,
true);
sprintf (s, "%i", entity->style);
SetKeyValue (entity, "style", s);
}
}
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}
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if (options.verbosity >= 0)
printf ("%d entities read\n", num_entities);
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MatchTargets ();
WriteLights();
novislights = (entity_t **)calloc (num_entities, sizeof (entity_t *));
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}
const char *
ValueForKey (entity_t *ent, const char *key)
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{
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epair_t *ep;
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for (ep = ent->epairs; ep; ep = ep->next)
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if (!strcmp (ep->key, key))
return ep->value;
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return "";
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}
void
SetKeyValue (entity_t *ent, const char *key, const char *value)
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{
epair_t *ep;
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for (ep = ent->epairs; ep; ep = ep->next)
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if (!strcmp (ep->key, key)) {
ep->value = strdup (value);
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return;
}
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ep = malloc (sizeof (*ep));
ep->next = ent->epairs;
ent->epairs = ep;
ep->key = strdup (key);
ep->value = strdup (value);
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}
float
FloatForKey (entity_t *ent, const char *key)
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{
const char*k;
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k = ValueForKey (ent, key);
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return atof (k);
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}
entity_t *
FindEntityWithKeyPair (const char *key, const char *value)
{
entity_t *ent;
epair_t *ep;
int i;
for (i = 0; i < num_entities; i++) {
ent = &entities[i];
for (ep = ent->epairs; ep; ep = ep->next) {
if (!strcmp (ep->key, key)) {
if (!strcmp (ep->value, value))
return ent;
break;
}
}
}
return 0;
}
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void
GetVectorForKey (entity_t *ent, const char *key, vec3_t vec)
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{
const char *k;
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k = ValueForKey (ent, key);
sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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}
void
WriteEntitiesToString (void)
{
dstring_t *buf;
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epair_t *ep;
int i;
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buf = dstring_newstr ();
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if (options.verbosity >= 0)
printf ("%i switchable light styles\n", numlighttargets);
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for (i = 0; i < num_entities; i++) {
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ep = entities[i].epairs;
if (!ep)
continue; // ent got removed
dstring_appendstr (buf, "{\n");
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for (ep = entities[i].epairs; ep; ep = ep->next) {
dasprintf (buf, "\"%s\" \"%s\"\n", ep->key, ep->value);
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}
dstring_appendstr (buf, "}\n");
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}
BSP_AddEntities (bsp, buf->str, buf->size);
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}