mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
99 lines
8.8 KiB
Text
99 lines
8.8 KiB
Text
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admin_password : Set the password for rcon admin commands
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allow_download : Toggle if clients can download game data from the server
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allow_download_maps : Toggle if clients can download maps from the server
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allow_download_models : Toggle if clients can download models from the server
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allow_download_skins : Toggle if clients can download skins from the server
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allow_download_sounds : Toggle if clients can download sounds from the server
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cl_rollangle : How much a player's screen tilts when strafing
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cl_rollspeed : How quickly a player straightens out after strafing
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cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details.
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cmd_warncmd : Toggles the display of error messages for unknown commands
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r crudefile_quota : Maximum space available to the Crude File system, -1 to totally disable file writing
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s deathmatch : Sets the rules for weapon and item respawning. 1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn, 2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn, 3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.
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developer : set to enable extra debugging information
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filterban : Determines the rules for the IP list 0 Only IP addresses on the Ban list will be allowed onto the server, 1 Only IP addresses NOT on the Ban list will be allowed onto the server
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s fraglimit : Amount of frags a player must attain in order to exit the level
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r fs_basegame : game to use by default
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r fs_globalcfg : global configuration file
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r fs_pluginpath : Location of your plugin directory
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r fs_sharepath : location of shared (read only) game directories
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r fs_skinbase : location of skins dir for downloads
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r fs_usercfg : user configuration file
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r fs_userpath : location of your game directories
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* gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
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* gl_subdivide_size : Sets the division value for the sky brushes.
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s hostname : Report or sets the server name
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s maxclients : Sets how many clients can connect to your server, this includes spectators and players
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s maxspectators : Sets how many spectators can connect to your server. The maxclients value takes precedence over this value so this value should always be equal-to or less-then the maxclients value
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net_loglevel : Packet logging/parsing
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net_packetlog : enable/disable packet logging
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s no_pogo_stick : disable the ability to pogo stick
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password : Set the server password for players
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pausable : Toggle if server can be paused 1 is on, 0 is off
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pr_boundscheck : Server progs bounds checking
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r pr_checkextensions : indicate the presence of the checkextentions qc function
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pr_deadbeef_ents : set to clear unallocated memory to 0xdeadbeef
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pr_deadbeef_locals : set to clear uninitialized local vars to 0xdeadbeef
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pr_debug : enable progs debugging
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pr_double_remove : Handling of double entity remove. 0 is silently ignore, 1 prints a traceback, and 2 gives an error. Only works if debugging is available and enabled
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pr_gc : Enable/disable the garbage collector. 0 is off, 1 is on, 2 is auto (on for newer qfcc progs, off otherwise)
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pr_gc_interval : Number of frames to wait before running string garbage collector.
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pr_source_path : where to look (within gamedir) for source files
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qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
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r_lightmap_components : User-created cvar
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s r_skyname : name of skybox
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rcon_password : Set the password for rcon 'root' commands
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registered : Is the game the registered version. 1 yes 0 no
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s samelevel : Determines the rules for level changing and exiting. 0 Allows advancing to the next level,1 The same level will be played until someone exits, 2 The same level will be played and the exit will kill anybody that tries to exit, 3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.
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showdrop : Toggle the display of how many packets you are dropping
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showpackets : Show all network packets
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snd_device : User-created cvar
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snd_output : User-created cvar
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s spawn : Spawn the player entity
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spectator_password : Set the spectator password
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sv_3133735_7h4n_7h0u : Match '1' as 'i' and such in nicks
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sv_accelerate : Sets the acceleration value for the players
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sv_aim : Sets the value for auto-aiming leniency
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sv_airaccelerate : Sets how quickly the players accelerate in air
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sv_allow_log : Allow remote logging
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sv_allow_pings : Allow remote pings (qstat etc)
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sv_allow_status : Allow remote status queries (qstat etc)
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r sv_console_plugin : Plugin used for the console
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sv_extensions : Use protocol extensions for QuakeForge clients
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sv_filter_automask : Automatically determine the mask length when it is not explicitely given. e.g. "addip 1.2.0.0" would be the same as "addip 1.2.0.0/16"
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sv_friction : Sets the friction value for the players
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sv_gravity : Sets the global value for the amount of gravity
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r sv_hide_version_info : hide QuakeForge specific serverinfo strings from terminally stupid progs (eg, braindead TF variants)
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sv_highchars : Toggle the use of high character color names for players
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sv_kickfake : Kick users sending to send fake talk messages
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sv_mapcheck : Toggle the use of map checksumming to check for players who edit maps to cheat
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s sv_maxrate : Maximum allowable rate
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sv_maxspeed : Sets the maximum speed a player can move
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sv_maxtic : The maximum amount of time in seconds before a client a receives an update from the server
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sv_maxvelocity : Sets the maximum velocity an object can travel
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s sv_minqfversion : Minimum QF version on client
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sv_mintic : The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy
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sv_netdosprotect : DoS flood attack protection
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sv_old_entity_free : set this for buggy mods that rely on the old behaviour of entity freeing (eg, *TF)
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sv_phs : Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime
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sv_progs : Allows selectable game progs if you have several of them in the gamedir
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sv_spectalk : Toggles the ability of spectators to talk to players
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sv_spectatormaxspeed : Sets the maximum speed a spectator can move
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sv_stopspeed : Sets the value that determines how fast the player should come to a complete stop
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sv_timefmt : Time/date format to use
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s sv_timekick : Time cheat protection
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sv_timekick_fuzz : Time cheat "fuzz factor"
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sv_timekick_interval : Time cheat check interval
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sv_timestamps : Time/date stamps in log entries
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sv_wateraccelerate : Sets the water acceleration value
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sv_waterfriction : Sets the water friction value
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sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
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sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
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sys_nostdout : Set to disable std out
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sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
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s teamplay : Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, 2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate, 3 You can hurt yourself but you cannot hurt your teammates
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s timelimit : Sets the amount of time in minutes that is needed before advancing to the next level
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timeout : Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet
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s watervis : Toggle the use of r_watervis by OpenGL clients
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zombietime : The number of seconds that the server will keep the character of a player on the map who seems to have disconnected
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