quakeforge/include/QF/GLSL/qf_textures.h

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/*
gl_textures.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GLSL_textures_h
#define __QF_GLSL_textures_h
#include "QF/qtypes.h"
int GL_LoadQuakeTexture (const char *identifier, int width, int height,
byte *data);
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int GL_LoadRGBTexture (const char *identifier, int width, int height,
byte *data);
void GL_ReleaseTexture (int tex);
int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
void GDT_Init (void);
#endif//__QF_GLSL_textures_h