quakeforge/tools/Forge/Bundles/MapEdit/PopScrollView.m

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#import "qedefs.h"
@implementation PopScrollView
/*
====================
initWithFrame: button:
Initizes a scroll view with a button at it's lower right corner
====================
*/
- initWithFrame:(NSRect)frameRect button1:b1 button2:b2
{
[super initWithFrame: frameRect];
[self addSubview: b1];
[self addSubview: b2];
button1 = b1;
button2 = b2;
[self setHasHorizontalScroller: YES];
[self setHasVerticalScroller: YES];
[self setBorderType: NSBezelBorder];
return self;
}
/*
================
tile
Adjust the size for the pop up scale menu
=================
*/
- tile
{
NSRect scrollerframe;
NSRect buttonframe, buttonframe2;
NSRect newframe;
[super tile];
buttonframe = [button1 frame];
buttonframe2 = [button2 frame];
scrollerframe = [_horizScroller frame];
newframe.origin.y = scrollerframe.origin.y;
newframe.origin.x = scrollerframe.size.width - buttonframe.size.width;
newframe.size.width = buttonframe.size.width;
newframe.size.height = scrollerframe.size.height;
scrollerframe.size.width -= newframe.size.width;
[button1 setFrame: newframe];
newframe.size.width = buttonframe2.size.width;
newframe.origin.x -= newframe.size.width;
[button2 setFrame: newframe];
scrollerframe.size.width -= newframe.size.width;
[_horizScroller setFrame: scrollerframe];
return self;
}
/*
- superviewSizeChanged:(const NSSize *)oldSize
{
[super superviewSizeChanged: oldSize];
[[self docView] newSuperBounds];
return self;
}
*/
-(BOOL) acceptsFirstResponder
{
return YES;
}
@end