2002-08-17 05:27:34 +00:00
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#include "entities.h"
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2010-12-01 23:04:18 +00:00
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void setmodel (entity e, string m) = #3;
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void setorigin (entity e, vector o) = #2;
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void setsize (entity e, vector min, vector max) = #4;
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entity spawn (void) = #14;
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void remove (entity e) = #15;
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#ifdef __VERSION6__
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entity find (entity start, .string field, string match) = #18;
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#else
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entity find (entity start, ...) = #18;
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#endif
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entity findradius (vector origin, float radius) = #22;
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entity nextent (entity e) = #47;
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void makestatic (entity e) = #69;
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void setspawnparms (entity e) = #78;
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2011-02-13 12:25:36 +00:00
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void EntityParseFunction (void func (string ent_data)) = #0;
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