quakeforge/tools/qfbsp/include/solidbsp.h

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
$Id$
*/
#ifndef qfbsp_solidbsp_h
#define qfbsp_solidbsp_h
#include "QF/qtypes.h"
/** \defgroup qfbsp_solidbsp BSP Creation Functions
\ingroup qfbsp
*/
//@{
struct visfacet_s;
struct plane_s;
struct surface_s;
struct node_s;
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/** Calculate the bounding box of the surface.
\param surf The surface of which to calculate the bounding box.
*/
void CalcSurfaceInfo (struct surface_s *surf);
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/** Partition the surfaces, creating a nice bsp.
\param surfhead The surfaces to partition.
\param midsplit If true, use the volume balancing heuristic rather than
the split balancing heuristic (false).
*/
struct node_s *SolidBSP (struct surface_s *surfhead, qboolean midsplit);
//@}
#endif//qfbsp_solidbsp_h