quakeforge/ruamoko/include/system.h

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#ifndef __ruamoko_system_h
#define __ruamoko_system_h
@extern float time;
@extern void precache_sound (string s);
@extern void precache_model (string s);
@extern void stuffcmd (entity client, string s);
@extern float cvar (string s);
@extern void localcmd (string s);
@extern void changelevel (string s);
@extern void cvar_set (string var, string val);
@extern string precache_file (string s);
@extern string precache_model2 (string s);
@extern string precache_sound2 (string s);
@extern string precache_file2 (string s);
@extern float checkextension (void);
@extern string gametype (void);
#endif//__ruamoko_system_h