quakeforge/libs/video/renderer/vulkan/vkgen/vkfieldignore.r

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#include <string.h>
#include <PropertyList.h>
#include "vkfieldignore.h"
#include "vkfieldtype.h"
#include "vkstruct.h"
@implementation IgnoreField
-init:(PLItem *)item struct:(Struct *)strct field:(string)fname
{
self = [super init];
if (!self) {
return self;
}
line = [item line];
struct_name = str_hold ([strct outname]);
field_name = str_hold (fname);
return self;
}
-fromField:(qfot_var_t *)field struct:(Struct *)strct
{
return self;
}
-(void)dealloc
{
str_free (struct_name);
str_free (field_name);
[super dealloc];
}
-writeParseData
{
return self;
}
-writeField
{
string parse_type = [FieldType anyType];
fprintf (output_file, "\t{\"%s\", 0, %s, parse_%s, 0},\n",
field_name, parse_type, "ignore");
return self;
}
-writeSymbol
{
return self;
}
-(string) name
{
return field_name;
}
-(int) searchType
{
return 1;
}
@end