quakeforge/include/QF/cmd.h

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/*
cmd.h
Command buffer and command execution
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __cmd_h
#define __cmd_h
#include "QF/qtypes.h"
typedef struct cmd_buffer_s {
struct dstring_s *buffer; // Actual text
qboolean wait; // Execution stopped until next frame
qboolean legacy; // Backwards compatible with old command buffer style
unsigned int argc, maxargc; // Number of args, number of args allocated
struct dstring_s **argv; // Array of arguments
struct dstring_s *realline; // Actual command being processed
struct dstring_s *line; // Tokenized and reassembled command
int *args; // Array of positions of each token in above string
int *argspace; // Amount of space before each token
struct cmd_buffer_s *prev, *next; // Next buffer in the stack
} cmd_buffer_t;
//===========================================================================
/*
Any number of commands can be added in a frame, from several different sources.
Most commands come from either keybindings or console line input, but remote
servers can also send across commands and entire text files can be execed.
The + command line options are also added to the command buffer.
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
*/
void Cbuf_Init (void);
// allocates an initial text buffer that will grow as needed
void Cbuf_AddTextTo (cmd_buffer_t *buffer, const char *text);
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void Cbuf_AddText (const char *text);
// as new commands are generated from the console or keybindings,
// the text is added to the end of the command buffer.
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void Cbuf_InsertText (const char *text);
// when a command wants to issue other commands immediately, the text is
// inserted at the beginning of the buffer, before any remaining unexecuted
// commands.
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void Cbuf_Execute_Sets (void);
void Cbuf_Execute (void);
// Pulls off \n terminated lines of text from the command buffer and sends
// them through Cmd_ExecuteString. Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
// Do not call inside a command function!
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//===========================================================================
/*
Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.
Commands can come from three sources, but the handler functions may choose
to dissallow the action or forward it to a remote server if the source is
not apropriate.
*/
typedef void (*xcommand_t) (void);
typedef enum {
src_client, // came in over a net connection as a clc_stringcmd
// host_client will be valid during this state.
src_command, // from the command buffer
} cmd_source_t;
extern cmd_source_t cmd_source;
void Cmd_Init_Hash (void);
void Cmd_Init (void);
void cl_Cmd_Init (void);
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void Cmd_AddCommand (const char *cmd_name, xcommand_t function, const char *description);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
// if function is NULL, the command will be forwarded to the server
// as a clc_stringcmd instead of executed locally
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qboolean Cmd_Exists (const char *cmd_name);
// used by the cvar code to check for cvar / command name overlap
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const char *Cmd_CompleteCommand (const char *partial);
// attempts to match a partial command for automatic command line completion
// returns NULL if nothing fits
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int Cmd_CompleteAliasCountPossible (const char *partial);
const char **Cmd_CompleteAliasBuildList (const char *partial);
int Cmd_CompleteCountPossible (const char *partial);
const char **Cmd_CompleteBuildList (const char *partial);
const char *Cmd_CompleteAlias (const char *partial);
// Enhanced console completion by Fett erich@heintz.com
// Added by EvilTypeGuy eviltypeguy@qeradiant.com
int Cmd_Argc (void);
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const char *Cmd_Argv (int arg);
const char *Cmd_Args (int start);
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
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// if arg > argc, so string operations are always safe.
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int Cmd_CheckParm (const char *parm);
// Returns the position (1 to argc-1) in the command's argument list
// where the given parameter apears, or 0 if not present
void Cmd_TokenizeString (const char *text, qboolean filter);
// Takes a null terminated string. Does not need to be /n terminated.
// breaks the string up into arg tokens.
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void Cmd_ExecuteString (const char *text, cmd_source_t src);
// Parses a single line of text into arguments and tries to execute it.
// The text can come from the command buffer, a remote client, or stdin.
void Cmd_ForwardToServer (void);
// adds the current command line as a clc_stringcmd to the client message.
// things like godmode, noclip, etc, are commands directed to the server,
// so when they are typed in at the console, they will need to be forwarded.
void Cmd_StuffCmds_f (void);
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void Cmd_Exec_File (const char *path);
extern char *com_token;
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const char *COM_Parse (const char *data);
extern struct cvar_s *cmd_warncmd;
extern cmd_buffer_t *cmd_legacybuffer; // Allow access to the legacy buffer as an alternate console buffer
#endif // __cmd_h