quakeforge/include/scn_internal.h

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#ifndef __scn_internal_h
#define __scn_internal_h
#include "QF/progs.h"
#include "QF/scene/entity.h"
#include "QF/scene/hierarchy.h"
#include "QF/scene/scene.h"
#include "QF/scene/transform.h"
typedef struct scene_resources_s {
PR_RESMAP (entity_t) entities;
PR_RESMAP (hierarchy_t) hierarchies;
PR_RESMAP (transform_t) transforms;
} scene_resources_t;
transform_t *__transform_alloc (struct scene_s *scene);
#endif//__scn_internal_h