quakeforge/cs-code/menu.qc

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void (integer x, integer y, string text) Menu_Begin = #0;
void (integer x, integer y, string name) Menu_Pic = #0;
void (integer x, integer y, string name) Menu_CenterPic = #0;
void (integer x, integer y, string text, void (string text, integer key) func) Menu_Item = #0;
void (void (integer x, integer y) func) Menu_Cursor = #0;
void () Menu_End = #0;
void (integer x, integer y, string name) Draw_Pic = #0;
float time;
entity self;
.float nextthink;
.float frame;
.void () think;
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string [6] dot = {
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"gfx/menudot0.lpm",
"gfx/menudot1.lpm",
"gfx/menudot2.lpm",
"gfx/menudot3.lpm",
"gfx/menudot4.lpm",
"gfx/menudot5.lpm",
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};
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void (integer x, integer y) spinner =
{
Draw_Pic (x, y, dot[integer(time * 10) % 6]);
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};
void (string text, integer key) quit =
{
};
void () main_menu =
{
Menu_Begin (0, 0, "");
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/ttl_main.lmp");
Menu_Pic (71,32, "gfx/mainmenu.lmp");
Menu_Cursor (spinner);
//if (do_single_player)
// single_player_menu ();
//multi_player_menu ();
//options_menu ();
//help_menu ();
Menu_Item (54, 132, "", quit);
Menu_End ();
};