quakeforge/include/vid_sw.h

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#ifndef __vid_sw_h
#define __vid_sw_h
#include "QF/qtypes.h"
struct vrect_s;
typedef struct sw_ctx_s {
void (*choose_visual) (struct sw_ctx_s *ctx);
void (*create_context) (struct sw_ctx_s *ctx);
void (*set_palette) (struct sw_ctx_s *ctx, const byte *palette);
void (*update) (struct sw_ctx_s *ctx, struct vrect_s *rects);
struct framebuffer_s *framebuffer;
} sw_ctx_t;
typedef struct sw_framebuffer_s {
byte *color;
short *depth;
int rowbytes;
} sw_framebuffer_t;
extern sw_ctx_t *sw_ctx;
struct tex_s *sw_SCR_CaptureBGR (void);
#endif//__vid_sw_h