quakeforge/libs/gamecode/builtins/bi_init.c

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/*
bi_init.c
CSQC builtins init
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/csqc.h"
#include "QF/progs.h"
static void (*const cbuf_progs_init)(struct progs_s *) = Cbuf_Progs_Init;
static void (*const file_progs_init)(struct progs_s *) = File_Progs_Init;
static void (*const inputline_progs_init)(struct progs_s *) = InputLine_Progs_Init;
static void (*const string_progs_init)(struct progs_s *) = String_Progs_Init;
static void (*const stringhashe_progs_init)(struct progs_s *) = StringHash_Progs_Init;
2002-01-31 21:08:45 +00:00
static void (*const cvar_progs_init)(struct progs_s *) = Cvar_Progs_Init;
static void (*const key_progs_init)(struct progs_s *) = Key_Progs_Init;
void
BI_Init ()
{
// do nothing stub for now. used to force linking
}