mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
295 lines
9.3 KiB
Python
295 lines
9.3 KiB
Python
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# vim:ts=4:et
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
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from bpy.props import FloatVectorProperty, PointerProperty
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from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode, axis_conversion
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from bpy.app.handlers import persistent
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from .entityclass import EntityClassDict, EntityClassError
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from . import entity
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from . import import_map
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from . import export_map
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def ecm_draw(self, context):
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layout = self.layout
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for item in self.menu_items:
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if type(item[1]) is str:
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ec = context.scene.qfmap.entity_classes[item[1]]
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if ec.size:
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icon = 'OBJECT_DATA'
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else:
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icon = 'MESH_DATA'
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op = layout.operator("object.add_entity", text=item[0], icon=icon)
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op.entclass=item[1]
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if ec.comment:
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pass
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else:
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layout.menu(item[1].bl_idname)
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class EntityClassMenu:
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@classmethod
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def clear(cls):
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while cls.menu_items:
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if type(cls.menu_item[0][1]) is not str:
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bpy.utils.unregister_class(cls.menu_items[0][1])
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cls.menu_items[0][1].clear()
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del cls.menu_items[0]
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@classmethod
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def build(cls, menudict, name="INFO_MT_entity_add", label="entity"):
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items = list(menudict.items())
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items.sort()
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menu_items = []
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for i in items:
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i = list(i)
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if type(i[1]) is dict:
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if i[0]:
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nm = "_".join((name, i[0]))
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else:
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nm = name
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i[1] = cls.build(i[1], nm, i[0])
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menu_items.append(i)
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attrs = {}
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attrs["menu_items"] = menu_items
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attrs["draw"] = ecm_draw
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attrs["bl_idname"] = name
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attrs["bl_label"] = label
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attrs["clear"] = cls.clear
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menu = type(name, (bpy.types.Menu,), attrs)
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bpy.utils.register_class(menu)
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return menu
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@persistent
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def scene_load_handler(dummy):
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for scene in bpy.data.scenes:
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if hasattr(scene, "qfmap"):
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scene.qfmap.script_update(bpy.context)
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class MapeditMessage(bpy.types.Operator):
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bl_idname = "qfmapedit.message"
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bl_label = "Message"
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type: StringProperty()
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message: StringProperty()
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def execute(self, context):
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self.report({'INFO'}, message)
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_popup(self, width=400, height=200)
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def draw(self, context):
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self.layout.label(self.type, icon='ERROR')
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self.layout.label(self.message)
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def scan_entity_classes(context):
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qfmap = context.scene.qfmap
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if not qfmap.dirpath:
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return
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qfmap.entity_classes.from_source_tree(qfmap.dirpath)
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name = context.scene.name + '-EntityClasses'
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if name in bpy.data.texts:
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txt = bpy.data.texts[name]
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else:
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txt = bpy.data.texts.new(name)
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txt.from_string(qfmap.entity_classes.to_plist())
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qfmap.script = name
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def parse_entity_classes(context):
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context.scene.qfmap.script_update(context)
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def ec_dir_update(self, context):
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try:
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scan_entity_classes(context)
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except EntityClassError as err:
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self.dirpath = ""
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bpy.ops.qfmapedit.message('INVOKE_DEFAULT', type="Error",
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message="Entity Class Error: %s" % err)
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def ec_script_update(self, context):
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self.script_update(context)
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class AddEntity(bpy.types.Operator):
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'''Add an entity'''
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bl_idname = "object.add_entity"
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bl_label = "Entity"
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entclass: StringProperty(name = "entclass")
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def execute(self, context):
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keywords = self.as_keywords()
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return entity.add_entity(self, context, **keywords)
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class QFEntityClassScan(bpy.types.Operator):
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'''Rescan the specified QuakeC source tree'''
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bl_idname = "scene.scan_entity_classes"
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bl_label = "RELOAD"
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def execute(self, context):
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scan_entity_classes(context)
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return {'FINISHED'}
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class QFEntityClassParse(bpy.types.Operator):
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'''Reparse the specified entity class script'''
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bl_idname = "scene.parse_entity_classes"
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bl_label = "RELOAD"
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def execute(self, context):
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parse_entity_classes(context)
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return {'FINISHED'}
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class QFEntityClasses(bpy.types.PropertyGroup):
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wadpath: StringProperty(
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name="wadpath",
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description="Path to search for wad files",
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subtype='DIR_PATH')
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dirpath: StringProperty(
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name="dirpath",
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description="Path to qc source tree",
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subtype='DIR_PATH',
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update=ec_dir_update)
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script: StringProperty(
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name="script",
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description="entity class storage",
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update=ec_script_update)
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entity_classes = EntityClassDict()
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ecm = EntityClassMenu.build({})
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entity_targets = {}
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target_entities = []
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def script_update(self, context):
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if self.script in bpy.data.texts:
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script = bpy.data.texts[self.script].as_string()
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self.entity_classes.from_plist(script)
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menudict = {}
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entclasses = self.entity_classes.keys()
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for ec in entclasses:
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ecsub = ec.split("_")
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d = menudict
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for sub in ecsub[:-1]:
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if sub not in d:
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d[sub] = {}
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elif type(d[sub]) is str:
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d[sub] = {"":d[sub]}
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d = d[sub]
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sub = ecsub[-1]
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if sub in d:
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d[sub][""] = ec
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else:
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d[sub] = ec
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self.__class__.ecm = EntityClassMenu.build(menudict)
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class OBJECT_PT_QFECPanel(bpy.types.Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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#bl_context = 'scene'
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bl_category = "View"
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bl_label = 'QF Entity Classes'
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@classmethod
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def poll(cls, context):
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return True
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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row = layout.row()
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layout.prop(scene.qfmap, "wadpath")
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row = layout.row()
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row.prop(scene.qfmap, "dirpath")
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row.operator("scene.scan_entity_classes", text="", icon="FILE_REFRESH")
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row = layout.row()
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row.prop(scene.qfmap, "script")
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row.operator("scene.parse_entity_classes", text="", icon="FILE_REFRESH")
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class ImportPoints(bpy.types.Operator, ImportHelper):
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'''Load a Quake points File'''
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bl_idname = "import_mesh.quake_points"
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bl_label = "Import points"
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filename_ext = ".pts"
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filter_glob: StringProperty(default="*.pts", options={'HIDDEN'})
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def execute(self, context):
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keywords = self.as_keywords (ignore=("filter_glob",))
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return import_map.import_pts(self, context, **keywords)
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class ImportMap(bpy.types.Operator, ImportHelper):
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'''Load a Quake map File'''
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bl_idname = "import_mesh.quake_map"
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bl_label = "Import map"
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filename_ext = ".map"
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filter_glob: StringProperty(default="*.map", options={'HIDDEN'})
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def execute(self, context):
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keywords = self.as_keywords (ignore=("filter_glob",))
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return import_map.import_map(self, context, **keywords)
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class ExportMap(bpy.types.Operator, ExportHelper):
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'''Save a Quake map File'''
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bl_idname = "export_mesh.quake_map"
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bl_label = "Export map"
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filename_ext = ".map"
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filter_glob: StringProperty(default="*.map", options={'HIDDEN'})
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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keywords = self.as_keywords (ignore=("check_existing", "filter_glob"))
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return export_map.export_map(self, context, **keywords)
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def menu_func_import(self, context):
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self.layout.operator(ImportMap.bl_idname, text="Quake map (.map)")
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self.layout.operator(ImportPoints.bl_idname, text="Quake points (.pts)")
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def menu_func_export(self, context):
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self.layout.operator(ExportMap.bl_idname, text="Quake map (.map)")
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def menu_func_add(self, context):
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self.layout.menu(context.scene.qfmap.ecm.bl_idname, icon='PLUGIN')
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classes_to_register = (
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MapeditMessage,
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AddEntity,
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QFEntityClassScan,
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QFEntityClassParse,
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QFEntityClasses,
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OBJECT_PT_QFECPanel,
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ImportPoints,
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ImportMap,
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ExportMap,
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)
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menus_to_register = (
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(bpy.types.TOPBAR_MT_file_import, menu_func_import),
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(bpy.types.TOPBAR_MT_file_export, menu_func_export),
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(bpy.types.VIEW3D_MT_add, menu_func_add),
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)
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custom_properties_to_register = (
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(bpy.types.Scene, "qfmap", QFEntityClasses),
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)
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handlers_to_register = (
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("load_post", scene_load_handler),
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)
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