quakeforge/libs/video/renderer/vulkan/shader/lighting_none.frag

12 lines
202 B
GLSL
Raw Normal View History

#version 450
#extension GL_GOOGLE_include_directive : enable
#include "lighting.h"
float
shadow (uint mapid, uint layer, uint mat_id, vec4 pos, vec3 lpos)
{
return 1;
}
#include "lighting_main.finc"