quakeforge/tools/qflight/source/properties.txt

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light/_light *
halflife: "r g b i", r/g/b 0-255, i is id "light"
rgb: "r g b"
id: "intensity"
style *
light style: 0-254
angle *
spotlight cone angle in degrees. defaults to 20
wait
light "falloff". defaults to 1.0
_lightradius
size of light. interacts with falloff for distance clipping (?)
defaults to 0
color/_color
"r g b", r/g/b 0-1.0
_attenuation
attenuation style:
linear id style. level falls off linearly from "light" at 0 to
0 at distance "light".
radius similar to linear, but the cutoff distance is at "radius"
inverse 1/r attenuation
realistic 1/(r*r) (inverse-square) attenuation
none no attenuation, level is always "light"
havoc like realistic, but with a cutoff.
_radius
the range of the light.
_noise
noise intensity (?)
_noisetype
noise type:
random
smooth
perlin
_persistence
noise parameter
_resolution
noise parameter