quakeforge/tools/qfbsp/source/surfaces.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#include <stdlib.h>
#include "QF/sys.h"
#include "bsp5.h"
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#include "options.h"
/*
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a surface has all of the faces that could be drawn on a given plane
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the outside filling stage can remove some of them so a better bsp can be
generated
*/
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surface_t newcopy_t;
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int subdivides;
/*
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SubdivideFace
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If the face is >256 in either texture direction, carve a valid sized
piece off and insert the remainder in the next link
*/
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void
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SubdivideFace (face_t *f, face_t **prevptr)
{
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face_t *front, *back, *next;
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float mins, maxs;
int axis, i;
plane_t plane;
texinfo_t *tex;
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vec_t v;
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if (f->texturenum < 0) // don't subdivide HINT or SKIP
return;
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// special (non-surface cached) faces don't need subdivision
tex = &bsp->texinfo[f->texturenum];
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if (tex->flags & TEX_SPECIAL)
return;
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for (axis = 0; axis < 2; axis++) {
while (1) {
mins = BOGUS_RANGE;
maxs = -BOGUS_RANGE;
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for (i = 0; i < f->points->numpoints; i++) {
v = DotProduct (f->points->points[i], tex->vecs[axis]);
if (v < mins)
mins = v;
if (v > maxs)
maxs = v;
}
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if (maxs - mins <= options.subdivide_size)
break;
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// split it
subdivides++;
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VectorCopy (tex->vecs[axis], plane.normal);
v = VectorLength (plane.normal);
_VectorNormalize (plane.normal);
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plane.dist = (mins + options.subdivide_size - 16) / v;
next = f->next;
SplitFace (f, &plane, &front, &back);
if (!front || !back)
Sys_Error ("SubdivideFace: didn't split the polygon");
*prevptr = back;
back->next = front;
front->next = next;
f = back;
}
}
}
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void
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SubdivideFaces (surface_t *surfhead)
{
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face_t *f, **prevptr;
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surface_t *surf;
qprintf ("--- SubdivideFaces ---\n");
subdivides = 0;
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for (surf = surfhead; surf; surf = surf->next) {
prevptr = &surf->faces;
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while (1) {
f = *prevptr;
if (!f)
break;
SubdivideFace (f, prevptr);
f = *prevptr;
prevptr = &f->next;
}
}
qprintf ("%i faces added by subdivision\n", subdivides);
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}
/*
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GatherNodeFaces
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Frees the current node tree and returns a new chain of the surfaces that
have inside faces.
*/
static void
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GatherNodeFaces_r (node_t *node)
{
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face_t *next, *f;
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if (node->planenum != PLANENUM_LEAF) {
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// decision node
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for (f = node->faces; f; f = next) {
next = f->next;
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if (!f->points) { // face was removed outside
FreeFace (f);
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} else {
f->next = validfaces[f->planenum];
validfaces[f->planenum] = f;
}
}
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GatherNodeFaces_r (node->children[0]);
GatherNodeFaces_r (node->children[1]);
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free (node);
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} else {
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// leaf node
free (node);
}
}
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surface_t *
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GatherNodeFaces (node_t *headnode)
{
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memset (validfaces, 0, sizeof (validfaces));
GatherNodeFaces_r (headnode);
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return BuildSurfaces ();
}
//===========================================================================
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typedef struct hashvert_s {
struct hashvert_s *next;
vec3_t point;
int num;
int numplanes; // for corner determination
int planenums[2];
int numedges;
} hashvert_t;
#define POINT_EPSILON 0.01
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int c_cornerverts;
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hashvert_t hvertex[MAX_MAP_VERTS];
hashvert_t *hvert_p;
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face_t *edgefaces[MAX_MAP_EDGES][2];
int firstmodeledge = 1;
int firstmodelface;
//============================================================================
#define NUM_HASH 4096
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hashvert_t *hashverts[NUM_HASH];
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static vec3_t hash_min, hash_scale;
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static void
InitHash (void)
{
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int i;
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int newsize[2];
vec3_t size;
vec_t scale, volume;
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memset (hashverts, 0, sizeof (hashverts));
for (i = 0; i < 3; i++) {
hash_min[i] = -8000;
size[i] = 16000;
}
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volume = size[0] * size[1];
scale = sqrt (volume / NUM_HASH);
newsize[0] = size[0] / scale;
newsize[1] = size[1] / scale;
hash_scale[0] = newsize[0] / size[0];
hash_scale[1] = newsize[1] / size[1];
hash_scale[2] = newsize[1];
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hvert_p = hvertex;
}
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static unsigned
HashVec (vec3_t vec)
{
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unsigned h;
h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2]
+ hash_scale[1] * (vec[1] - hash_min[1]);
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if (h >= NUM_HASH)
return NUM_HASH - 1;
return h;
}
static int
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GetVertex (vec3_t in, int planenum)
{
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hashvert_t *hv;
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int h, i;
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vec3_t vert;
dvertex_t v;
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for (i = 0; i < 3; i++) {
if (fabs (in[i] - RINT (in[i])) < 0.001)
vert[i] = RINT (in[i]);
else
vert[i] = in[i];
}
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h = HashVec (vert);
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for (hv = hashverts[h]; hv; hv = hv->next) {
if (fabs (hv->point[0] - vert[0]) < POINT_EPSILON
&& fabs (hv->point[1] - vert[1]) < POINT_EPSILON
&& fabs (hv->point[2] - vert[2]) < POINT_EPSILON) {
hv->numedges++;
if (hv->numplanes == 3)
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return hv->num; // already known to be a corner
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for (i = 0; i < hv->numplanes; i++)
if (hv->planenums[i] == planenum)
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return hv->num; // already know this plane
if (hv->numplanes == 2)
c_cornerverts++;
else
hv->planenums[hv->numplanes] = planenum;
hv->numplanes++;
return hv->num;
}
}
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hv = hvert_p;
hv->numedges = 1;
hv->numplanes = 1;
hv->planenums[0] = planenum;
hv->next = hashverts[h];
hashverts[h] = hv;
VectorCopy (vert, hv->point);
hv->num = bsp->numvertexes;
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if (hv->num == MAX_MAP_VERTS)
Sys_Error ("GetVertex: MAX_MAP_VERTS");
hvert_p++;
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// emit a vertex
if (bsp->numvertexes == MAX_MAP_VERTS)
Sys_Error ("numvertexes == MAX_MAP_VERTS");
v.point[0] = vert[0];
v.point[1] = vert[1];
v.point[2] = vert[2];
BSP_AddVertex (bsp, &v);
return hv->num;
}
//===========================================================================
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int c_tryedges;
/*
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GetEdge
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Don't allow four way edges
*/
static int
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GetEdge (vec3_t p1, vec3_t p2, face_t *f)
{
dedge_t edge;
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int v1, v2, i;
if (!f->contents[0])
Sys_Error ("GetEdge: 0 contents");
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c_tryedges++;
v1 = GetVertex (p1, f->planenum);
v2 = GetVertex (p2, f->planenum);
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for (i = firstmodeledge; i < bsp->numedges; i++) {
if (v1 == bsp->edges[i].v[1] && v2 == bsp->edges[i].v[0]
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&& !edgefaces[i][1]
&& edgefaces[i][0]->contents[0] == f->contents[0]) {
edgefaces[i][1] = f;
return -i;
}
}
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// emit an edge
if (bsp->numedges == MAX_MAP_EDGES)
Sys_Error ("numedges == MAX_MAP_EDGES");
edge.v[0] = v1;
edge.v[1] = v2;
BSP_AddEdge (bsp, &edge);
edgefaces[i][0] = f;
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return i;
}
static void
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FindFaceEdges (face_t *face)
{
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int i;
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winding_t *facep = face->points;
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face->outputnumber = -1;
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face->edges = malloc (sizeof (int) * facep->numpoints);
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for (i = 0; i < facep->numpoints; i++)
face->edges[i] = GetEdge (facep->points[i],
facep->points[(i + 1) % facep->numpoints],
face);
}
static void
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MakeFaceEdges_r (node_t *node)
{
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face_t *f;
if (node->planenum == PLANENUM_LEAF)
return;
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for (f = node->faces; f; f = f->next)
if (f->texturenum >= 0)
FindFaceEdges (f);
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MakeFaceEdges_r (node->children[0]);
MakeFaceEdges_r (node->children[1]);
}
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void
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MakeFaceEdges (node_t *headnode)
{
qprintf ("----- MakeFaceEdges -----\n");
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InitHash ();
c_tryedges = 0;
c_cornerverts = 0;
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MakeFaceEdges_r (headnode);
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// CheckEdges ();
GrowNodeRegions (headnode);
firstmodeledge = bsp->numedges;
firstmodelface = bsp->numfaces;
}