mirror of
https://git.code.sf.net/p/quake/quakeforge
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65 lines
742 B
R
65 lines
742 B
R
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#include "Point.h"
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@implementation Point
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- (id) initWithComponents: (integer)_x : (integer)_y
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{
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id (self) = [super init];
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x = _x;
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y = _y;
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return self;
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}
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- (id) initWithPoint: (Point) aPoint
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{
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id (self) = [super init];
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if (!self || !aPoint)
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return NIL;
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x = [aPoint x];
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y = [aPoint y];
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return self;
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}
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- (id) copy
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{
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local id myCopy = [super copy];
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if (!myCopy)
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myCopy = [[self class] alloc];
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return [myCopy initWithComponents: x : y];
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}
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- (id) x
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{
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return x;
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}
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- (id) y
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{
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return y;
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}
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- (void) setPoint: (Point)aPoint
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{
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x = [aPoint x];
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y = [aPoint y];
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}
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- (void) addPoint: (Point) aPoint
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{
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x += [aPoint x];
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y += [aPoint y];
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}
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- (void) subtractPoint: (Point) aPoint
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{
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x -= [aPoint x];
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y -= [aPoint y];
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}
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@end
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