quakeforge/doc/hud.txt

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{
common = {
textureHighlightColor = "0.7 0.7 0.1"; // pickup color flash
themeName = "Scout";
};
ammo = {
gravity = southeast;
texSize = (24, 12);
textGrav = east;
items = ({
name = shells;
texture = sb_shells;
location = (-24, 12);
},
{
name = nails;
texture = sb_nails;
location = (-24, 24);
});
};
crosshair = {
gravity = center;
texSize = (12, 12);
texture = crosshair;
};
items = {
gravity = west;
texSize = (12, 12);
items = ({
name = quad;
texture = sb_quad;
location = (0, 0);
});
};
weapons = {
gravity = northeast;
texSize = (24, 8);
items = ({
name = shotgun;
texture = sb_shot;
location = (-24, 0);
},
{
name = sshotgun;
texture = sb_sshot;
location = (-24, 8);
});
};
}