quakeforge/libs/models/Makemodule.am

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include libs/models/alias/Makemodule.am
include libs/models/brush/Makemodule.am
include libs/models/iqm/Makemodule.am
include libs/models/sprite/Makemodule.am
include libs/models/test/Makemodule.am
lib_LTLIBRARIES += libs/models/libQFmodels.la
noinst_LTLIBRARIES += @models_libs@
EXTRA_LTLIBRARIES += libs/models/libmodels_gl.la libs/models/libmodels_glsl.la libs/models/libmodels_sw.la
models_sources = libs/models/clip_hull.c libs/models/model.c libs/models/portal.c libs/models/trace.c libs/models/winding.c
common_libs = \
libs/util/libQFutil.la
models_libs=libs/models/brush/libbrush.la $(common_libs)
libs_models_libQFmodels_la_LDFLAGS= $(lib_ldflags)
libs_models_libQFmodels_la_LIBADD= $(models_libs)
libs_models_libQFmodels_la_DEPENDENCIES= $(models_libs)
libs_models_libQFmodels_la_SOURCES= $(models_sources)
gl_sources=libs/models/gl_model_fullbright.c libs/models/gl_skin.c libs/models/skin.c
gl_libs= \
libs/models/alias/libalias_gl.la \
libs/models/brush/libbrush_gl.la \
libs/models/iqm/libiqm_gl.la \
libs/models/sprite/libsprite_gl.la \
libs/image/libQFimage.la
libs_models_libmodels_gl_la_LDFLAGS=
libs_models_libmodels_gl_la_LIBADD= $(gl_libs)
libs_models_libmodels_gl_la_DEPENDENCIES= $(gl_libs)
libs_models_libmodels_gl_la_SOURCES= $(gl_sources)
glsl_libs= \
libs/models/alias/libalias_glsl.la \
libs/models/brush/libbrush_glsl.la \
libs/models/iqm/libiqm_glsl.la \
libs/models/sprite/libsprite_glsl.la \
libs/image/libQFimage.la
libs_models_libmodels_glsl_la_LDFLAGS=
libs_models_libmodels_glsl_la_LIBADD= $(glsl_libs)
libs_models_libmodels_glsl_la_DEPENDENCIES= $(glsl_libs)
libs_models_libmodels_glsl_la_SOURCES= libs/models/glsl_skin.c libs/models/skin.c
sw_libs= \
libs/models/alias/libalias_sw.la \
libs/models/brush/libbrush_sw.la \
libs/models/iqm/libiqm_sw.la \
libs/models/sprite/libsprite_sw.la \
libs/image/libQFimage.la
libs_models_libmodels_sw_la_LDFLAGS=
libs_models_libmodels_sw_la_LIBADD= $(sw_libs)
libs_models_libmodels_sw_la_DEPENDENCIES= $(sw_libs)
libs_models_libmodels_sw_la_SOURCES= libs/models/sw_skin.c libs/models/skin.c