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https://git.code.sf.net/p/quake/quakeforge
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16 lines
191 B
GLSL
16 lines
191 B
GLSL
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uniform mat4 mvp_mat;
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attribute vec4 tlst;
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attribute vec4 vertex;
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varying vec2 tst;
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varying vec2 lst;
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void
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main (void)
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{
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gl_Position = mvp_mat * vertex;
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tst = tlst.st;
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lst = tlst.pq;
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}
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