quakeforge/nq/source/gib.c

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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <string.h>
#include <ctype.h>
#include "QF/cvar.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/qargs.h"
#include "QF/cmd.h"
#include "QF/zone.h"
#include "QF/quakefs.h"
#include "gib.h"
#include "gib_instructions.h"
#include "gib_interpret.h"
#include "gib_modules.h"
#include "gib_parse.h"
#include "gib_vars.h"
// Standard cvars
void
GIB_Init (void)
{
Cmd_AddCommand ("gibload", GIB_Load_f, "No Description");
Cmd_AddCommand ("gibstats", GIB_Stats_f, "No Description");
Cmd_AddCommand ("gib", GIB_Gib_f, "No Description");
GIB_Init_Instructions ();
}
void
GIB_Gib_f (void)
{
gib_sub_t *sub;
gib_module_t *mod;
int i, ret;
if (!(mod = GIB_Get_ModSub_Mod (Cmd_Argv (1)))) {
Con_Printf ("Module not found!\n");
return;
}
if (!(sub = GIB_Get_ModSub_Sub (Cmd_Argv (1))))
Con_Printf ("Subroutine not found!\n");
else {
gib_subargc = Cmd_Argc () - 1;
gib_subargv[0] = sub->name;
for (i = 1; i <= gib_subargc; i++)
gib_subargv[i] = Cmd_Argv (i + 1);
ret = GIB_Run_Sub (mod, sub);
if (ret != 0)
Con_Printf ("Error in execution of %s!\nError code: %i\n",
Cmd_Argv (1), ret);
}
}
void
GIB_Load_f (void)
{
char filename[256];
QFile *f;
snprintf (filename, sizeof (filename), "%s/%s.gib", com_gamedir,
Cmd_Argv (1));
f = Qopen (filename, "r");
if (f) {
GIB_Module_Load (Cmd_Argv (1), f);
Qclose (f);
} else
Con_Printf ("gibload: File not found.\n");
}