quakeforge/tools/Forge/Bundles/MapEdit/TexturePalette.m

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#include <unistd.h>
#include "QF/qendian.h"
#include "QF/quakeio.h"
#include "QF/sys.h"
#include "QF/wadfile.h"
#include "QF/va.h"
#include "TexturePalette.h"
#include "Preferences.h"
#include "Map.h"
#include "Entity.h"
#include "QuakeEd.h"
#include "SetBrush.h"
#include "Storage.h"
id texturepalette_i;
int tex_count;
qtexture_t qtextures[MAX_TEXTURES];
typedef struct {
char name[16];
unsigned width, height;
unsigned offsets[4]; // four mip maps stored
} miptex_t;
unsigned tex_palette[256];
unsigned badtex_d[] = {
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0, 0, 0, 0, 0, 0, 0, 0,
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
qtexture_t badtex =
{ "notexture", 16, 16, NULL, badtex_d, {{0, 0, 255, 255}} };
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void
CleanupName (const char *in, char *out)
{
int i;
for (i = 0; i < 16; i++) {
if (!in[i])
break;
out[i] = toupper (in[i]);
}
for ( ; i < 16; i++)
out[i] = 0;
}
/*
==============
TEX_InitPalette
==============
*/
void
TEX_InitPalette (wad_t *wad, lumpinfo_t *pallump)
{
byte *pal, *opal;
int r, g, b, v;
int i;
opal = pal = malloc (pallump->size);
Qseek (wad->handle, pallump->filepos, SEEK_SET);
Qread (wad->handle, pal, pallump->size);
for (i = 0; i < 256; i++) {
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
v = (r << 24) + (g << 16) + (b << 8) + 255;
v = BigLong (v);
tex_palette[i] = v;
}
free (opal);
}
/*
=================
TEX_ImageFromMiptex
=================
*/
void
TEX_ImageFromMiptex (wad_t *wad, lumpinfo_t *qtexlump)
{
miptex_t *qtex;
NSBitmapImageRep *bm;
byte *source;
unsigned *dest;
int width, height, i, count;
qtexture_t *q;
int tr, tg, tb;
qtex = malloc (qtexlump->size);
Qseek (wad->handle, qtexlump->filepos, SEEK_SET);
Qread (wad->handle, qtex, qtexlump->size);
width = LittleLong (qtex->width);
height = LittleLong (qtex->height);
bm =[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes: NULL pixelsWide: width pixelsHigh: height bitsPerSample: 8 samplesPerPixel: 3 hasAlpha: NO isPlanar: NO colorSpaceName: NSCalibratedRGBColorSpace bytesPerRow: width * 4 bitsPerPixel:32];
dest = (unsigned *)[bm bitmapData];
count = width * height;
source = (byte *) qtex + LittleLong (qtex->offsets[0]);
q = &qtextures[tex_count];
tex_count++;
q->width = width;
q->height = height;
q->rep = bm;
q->data = dest;
tr = tg = tb = 0;
for (i = 0; i < count; i++) {
dest[i] = tex_palette[source[i]];
tr += ((pixel32_t *) & dest[i])->chan[0];
tg += ((pixel32_t *) & dest[i])->chan[1];
tb += ((pixel32_t *) & dest[i])->chan[2];
}
q->flatcolor.chan[0] = tr / count;
q->flatcolor.chan[1] = tg / count;
q->flatcolor.chan[2] = tb / count;
q->flatcolor.chan[3] = 0xff;
free (qtex);
}
//=============================================================================
/*
=================
TEX_InitFromWad
=================
*/
void
TEX_InitFromWad (const char *path)
{
int i;
const char *newpath;
float start, stop;
wad_t *wad;
lumpinfo_t *lumpinfo;
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start = Sys_DoubleTime ();
newpath = [preferences_i getProjectPath];
newpath = va ("%s%s%s", newpath, newpath[0] ? "/" : "", path); //XXX safe?
// free any textures
for (i = 0; i < tex_count; i++)
[qtextures[i].rep release];
tex_count = 0;
// try to use the cached wadfile
Sys_Printf ("TEX_InitFromWad %s\n", newpath);
wad = wad_open (newpath); //FIXME error checking
lumpinfo = wad->lumps;
if (strcmp (lumpinfo->name, "PALETTE")) {
Sys_Error ("TEX_InitFromWad: %s doesn't have palette as 0", path);
}
TEX_InitPalette (wad, lumpinfo);
lumpinfo++;
for (i = 1; i < wad->numlumps; i++, lumpinfo++) {
if (lumpinfo->type != TYP_MIPTEX)
Sys_Error ("TEX_InitFromWad: %s is not a miptex!", lumpinfo->name);
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CleanupName (lumpinfo->name,qtextures[tex_count].name);
TEX_ImageFromMiptex (wad, lumpinfo);
}
wad_close (wad);
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stop = Sys_DoubleTime ();
Sys_Printf ("loaded %s (%5.1f)\n", newpath, stop - start);
}
/*
=================
TEX_NumForName
=================
*/
qtexture_t *
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TEX_ForName (const char *name)
{
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char newname[16];
int i;
qtexture_t *q;
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CleanupName (name, newname);
for (i = 0, q = qtextures; i < tex_count; i++, q++) {
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if (!strcmp (newname, q->name))
return q;
}
return &badtex;
}
//===========================================================================
@implementation TexturePalette
-init
{
[super init];
texturepalette_i = self;
selectedTexture = -1;
return self;
}
-(void) display
{
[[textureView_i superview] display];
}
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-(const char *) currentWad
{
return currentwad;
}
-initPaletteFromWadfile:(const char *) wf
{
int i;
texpal_t t;
qtexture_t *q;
strcpy (currentwad, wf);
[map_i makeGlobalPerform:@selector (flushTextures)];
selectedTexture = -1;
// Init textures WAD
TEX_InitFromWad (wf);
// Create STORAGE
if (textureList_i)
[textureList_i empty];
else
textureList_i = [[Storage alloc] initCount: 0
elementSize: sizeof (texpal_t)
description: NULL];
// Init STORAGE
for (i = 0, q = qtextures; i < tex_count; i++, q++) {
t.image = q->rep;
t.r.size.width =[t.image pixelsWide];
if (t.r.size.width < 64)
t.r.size.width = 64;
t.r.size.height =[t.image pixelsHigh] + TEX_SPACING;
t.name = q->name;
t.index = i;
t.display = 1;
[textureList_i addElement:&t];
}
// Calculate size of TextureView
[self alphabetize];
[self computeTextureViewSize];
[textureView_i setParent:self];
[self setSelectedTexture:0];
return self;
}
// Return texture STORAGE list
-getList
{
return textureList_i;
}
// Alphabetize texture list - reverse order!
-alphabetize
{
int i;
int max;
texpal_t *t1p;
texpal_t *t2p;
texpal_t t1;
texpal_t t2;
int found;
max =[textureList_i count];
found = 1;
while (found) {
found = 0;
for (i = 0; i < max - 1; i++) {
t1p =[textureList_i elementAt:i];
t2p =[textureList_i elementAt:i + 1];
if (strcmp (t1p->name, t2p->name) < 0) {
t1 = *t1p;
t2 = *t2p;
[textureList_i replaceElementAt: i with:&t2];
[textureList_i replaceElementAt: i + 1 with:&t1];
found = 1;
}
}
}
return self;
}
-computeTextureViewSize
{
int i;
int max;
int x;
texpal_t *t;
int y;
id view;
NSRect b;
int maxwidth;
int maxheight;
NSPoint pt;
max =[textureList_i count];
y = 0;
maxheight = 0;
x = TEX_INDENT;
view =[textureView_i superview];
b =[view bounds];
maxwidth = b.size.width;
for (i = 0; i < max; i++) {
t =[textureList_i elementAt:i];
if (x + t->r.size.width + TEX_INDENT > maxwidth) {
x = TEX_INDENT;
y += maxheight;
maxheight = 0;
}
if (t->r.size.height > maxheight)
maxheight = t->r.size.height;
t->r.origin.x = x;
t->r.origin.y = y;
x += t->r.size.width + TEX_INDENT;
if (i == max - 1)
y += t->r.size.height;
}
viewWidth = maxwidth;
viewHeight = y + TEX_SPACING;
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[textureView_i setFrameSize:NSMakeSize (viewWidth, viewHeight)];
pt.x = pt.y = 0;
[textureView_i scrollPoint:pt];
return self;
}
-windowResized
{
[self computeTextureViewSize];
return self;
}
-texturedefChanged:sender
{
if ([map_i numSelected]) {
if ([[map_i currentEntity] modifiable]) {
[map_i makeSelectedPerform:@selector
(takeCurrentTexture)];
[quakeed_i updateAll];
} else
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Sys_Printf ("can't modify spawned entities\n");
}
[quakeed_i makeFirstResponder:quakeed_i];
return self;
}
-clearTexinfo:sender
{
[field_Xshift_i setFloatValue:0];
[field_Yshift_i setFloatValue:0];
[field_Xscale_i setFloatValue:1];
[field_Yscale_i setFloatValue:1];
[field_Rotate_i setFloatValue:0];
[self texturedefChanged:self];
return self;
}
//
// Set the selected texture
//
-setSelectedTexture:(int) which
{
texpal_t *t;
NSRect r;
// wipe the fields
[self clearTexinfo:self];
if (which != selectedTexture) {
[textureView_i deselect];
selectedTexture = which;
t =[textureList_i elementAt:which];
r = t->r;
r.size.width += TEX_INDENT * 2;
r.size.height += TEX_INDENT * 2;
r.origin.x -= TEX_INDENT;
r.origin.y -= TEX_INDENT;
[textureView_i scrollRectToVisible:r];
[textureView_i display];
[sizeField_i setStringValue:
[NSString stringWithFormat:@"%d x %d",
(int) t->r.size.width,
(int) t->r.size.height - TEX_SPACING]];
}
[self texturedefChanged:self];
return self;
}
//
// Return the selected texture index
//
-(int) getSelectedTexture
{
return selectedTexture;
}
//
// Return the original tex_ index of the selected texture
// so the texture info can be indexed from tex_images, etc.
//
-(int) getSelectedTexIndex
{
texpal_t *t;
if (selectedTexture == -1)
return -1;
t =[textureList_i elementAt:selectedTexture];
return t->index;
}
//
// Return the name of the selected texture
//
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-(const char *) getSelTextureName
{
texpal_t *t;
if (selectedTexture == -1)
return NULL;
t =[textureList_i elementAt:selectedTexture];
return t->name;
}
//
// Set selected texture by texture name
//
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-setTextureByName:(const char *) name
{
texpal_t *t;
int i;
int max;
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char *nm = strdup (name);
max =[textureList_i count];
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CleanupName(nm,nm);
for (i = 0; i < max; i++) {
t =[textureList_i elementAt:i];
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if (!strcmp (t->name, nm)) {
free (nm);
[self setSelectedTexture:i];
return self;
}
}
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free (nm);
return self;
}
//===================================================
//
// Action methods
//
//===================================================
//
// Search for texture named in searchField
//
-searchForTexture:sender
{
int i;
int max;
int len;
NSMutableString *strname;
const char *name;
texpal_t *t;
if (selectedTexture == -1)
return self;
max = [textureList_i count];
strname = [[sender stringValue] mutableCopy];
[strname uppercaseString];
[sender setStringValue: strname];
name = [strname cString];
len = strlen (name);
for (i = selectedTexture - 1; i >= 0; i--) {
t =[textureList_i elementAt:i];
if (!strncmp (t->name, name, len)) {
[self setTextureByName:t->name];
[sender selectText:sender];
[self texturedefChanged:self];
return self;
}
}
for (i = max - 1; i >= selectedTexture; i--) {
t =[textureList_i elementAt:i];
if (!strncmp (t->name, name, len)) {
[self setTextureByName:t->name];
[sender selectText:sender];
[self texturedefChanged:self];
return self;
}
}
[self texturedefChanged:self];
return self;
}
//
// Set texture def from outside TexturePalette
//
-setTextureDef:(texturedef_t *) td
{
[self setTextureByName:td->texture];
[field_Xshift_i setFloatValue:td->shift[0]];
[field_Yshift_i setFloatValue:td->shift[1]];
[field_Xscale_i setFloatValue:td->scale[0]];
[field_Yscale_i setFloatValue:td->scale[1]];
[field_Rotate_i setFloatValue:td->rotate];
[self texturedefChanged:self];
return self;
}
//
// Return the current texture def to passed *
//
-getTextureDef:(texturedef_t *) td
{
if (selectedTexture == -1) {
memset (td, 0, sizeof (*td));
strcpy (td->texture, "notexture");
return self;
}
strncpy (td->texture,[self getSelTextureName], 16);
td->shift[0] =[field_Xshift_i floatValue];
td->shift[1] =[field_Yshift_i floatValue];
td->scale[0] =[field_Xscale_i floatValue];
td->scale[1] =[field_Yscale_i floatValue];
td->rotate =[field_Rotate_i floatValue];
return self;
}
//============================================================================
//
// Change value in a field
//
-changeField:(id)
field by:(int) amount
{
int val;
val =[field intValue];
val += amount;
[field setIntValue:val];
[self texturedefChanged:self];
return self;
}
//
// Inc/Dec the XShift field
//
-incXShift:sender
{
[self changeField: field_Xshift_i by:8];
return self;
}
-decXShift:sender
{
[self changeField: field_Xshift_i by:-8];
return self;
}
//
// Inc/Dec the YShift field
//
-incYShift:sender
{
[self changeField: field_Yshift_i by:8];
return self;
}
-decYShift:sender
{
[self changeField: field_Yshift_i by:-8];
return self;
}
//
// Inc/Dec the Rotate field
//
-incRotate:sender
{
[self changeField: field_Rotate_i by:90];
return self;
}
-decRotate:sender
{
[self changeField: field_Rotate_i by:-90];
return self;
}
//
// Inc/Dec the Xscale field
//
-incXScale:sender
{
[field_Xscale_i setIntValue:1];
[self texturedefChanged:self];
return self;
}
-decXScale:sender
{
[field_Xscale_i setIntValue:-1];
[self texturedefChanged:self];
return self;
}
//
// Inc/Dec the Yscale field
//
-incYScale:sender
{
[field_Yscale_i setIntValue:1];
[self texturedefChanged:self];
return self;
}
-decYScale:sender
{
[field_Yscale_i setIntValue:-1];
[self texturedefChanged:self];
return self;
}
//============================================================================
//
// Search for texture in entire palette
// Return index of texturedef, or -1 if unsuccessful
//
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-(int) searchForTextureInPalette:(const char *) texture
{
int i;
int max;
texpal_t *t;
if (selectedTexture == -1)
return -1;
max =[textureList_i count];
for (i = 0; i < max; i++) {
t =[textureList_i elementAt:i];
if (!strcmp (t->name, texture))
return i;
}
return -1;
};
//
// Scan thru map & display only textures that are in map
//
-onlyShowMapTextures:sender
{
int max;
int i;
int j;
id brushes;
SetBrush *b;
int numfaces;
face_t *f;
int index;
// Turn 'em off
if ([sender intValue]) {
max =[textureList_i count];
for (i = 0; i < max; i++)
[self setDisplayFlag: i to:0];
brushes =[map_i objectAtIndex:0];
max =[brushes count];
for (i = 0; i < max; i++) {
b = (SetBrush *)[brushes objectAtIndex:i];
numfaces =[b getNumBrushFaces];
for (j = 0; j < numfaces; j++) {
f =[b getBrushFace:j];
index =[self searchForTextureInPalette:f->texture.
texture];
if (index >= 0)
[self setDisplayFlag: index to:1];
}
}
}
// Turn 'em on
else {
max =[textureList_i count];
for (i = 0; i < max; i++)
[self setDisplayFlag: i to:1];
}
[textureView_i display];
return self;
}
-setDisplayFlag:(int)
index to:(int) value
{
texpal_t *tp;
tp =[textureList_i elementAt:index];
tp->display = value;
return self;
};
@end