quakeforge/tools/qflight/source/vis.c

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/*
vis.c
PVS support to speed lighting calcs
Copyright (C) 2003 Bill Currie
Author: Bill Currie <bill@taniwha.org>
Date: 2003/9/8
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
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#if defined(_WIN32) && defined(HAVE_MALLOC_H)
# include <malloc.h>
#endif
#include "qfalloca.h"
#include "QF/bspfile.h"
#include "QF/mathlib.h"
#include "entities.h"
#include "light.h"
#include "options.h"
#include "threads.h"
static struct {
int empty;
int solid;
int water;
int slime;
int lava;
int sky;
int misc;
int lights;
int cast;
} counts;
static lightchain_t *free_lightchains;
lightchain_t **surfacelightchain;
vec3_t *surfaceorgs;
entity_t **alllights;
int num_alllights;
entity_t **novislights;
int num_novislights;
static __attribute__((pure)) dleaf_t *
Light_PointInLeaf (vec3_t point)
{
int num = 0, side;
dnode_t *node;
dplane_t *plane;
while (num >= 0) {
node = bsp->nodes + num;
plane = bsp->planes + node->planenum;
side = DotProduct (point, plane->normal) < plane->dist;
num = node->children[side];
}
return bsp->leafs + (-1 - num);
}
static void
DecompressVis (byte *in, byte *out, int size)
{
byte *end = out + size;
int n;
while (out < end) {
n = *in++;
if (n) {
*out++ = n;
} else {
n = *in++;
while (n-- && out < end)
*out++ = 0;
}
}
}
static lightchain_t *
get_lightchain (void)
{
lightchain_t *lc;
int i;
if (!free_lightchains) {
lc = free_lightchains = malloc (1024 * sizeof (lightchain_t));
for (i = 0; i < 1023; i++, lc++)
lc->next = lc + 1;
lc->next = 0;
}
lc = free_lightchains;
free_lightchains = lc->next;
return lc;
}
static inline void
mark_face (int surfnum, byte *surfacehit, entity_t *entity)
{
lightchain_t *lc;
if (surfacehit[surfnum >> 3] & (1 << (surfnum & 7)))
return;
surfacehit[surfnum >> 3] |= (1 << (surfnum & 7));
counts.cast++;
lc = get_lightchain ();
lc->next = surfacelightchain[surfnum];
lc->light = entity;
surfacelightchain[surfnum] = lc;
}
void
VisEntity (int ent_index)
{
entity_t *entity = entities + ent_index;
dleaf_t *leaf;
int ignorevis = false;
int i;
unsigned j;
uint32_t *mark;
byte *vis, *surfacehit;
int vis_size;
if (!entity->light)
return;
counts.lights++;
leaf = Light_PointInLeaf (entity->origin);
switch (leaf->contents) {
case CONTENTS_EMPTY:
counts.empty++;
break;
case CONTENTS_SOLID:
counts.solid++;
ignorevis = true;
break;
case CONTENTS_WATER:
counts.water++;
break;
case CONTENTS_SLIME:
counts.slime++;
break;
case CONTENTS_LAVA:
counts.lava++;
break;
case CONTENTS_SKY:
counts.sky++;
ignorevis = true;
break;
default:
counts.misc++;
break;
}
if (leaf->visofs == -1 || ignorevis || options.novis) {
counts.cast += bsp->numfaces;
novislights[num_novislights++] = entity;
} else {
vis_size = (bsp->numleafs + 7) / 8;
vis = alloca (vis_size + (bsp->numfaces + 7) / 8);
surfacehit = vis + vis_size;
memset (surfacehit, 0, (bsp->numfaces + 7) / 8);
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DecompressVis (bsp->visdata + leaf->visofs, vis, vis_size);
for (i = 0, leaf = bsp->leafs + 1; i < bsp->models[0].visleafs;
i++, leaf++) {
if (!leaf->nummarksurfaces)
continue;
if (vis[i >> 3] & (1 << (i & 7))) {
for (j = 0, mark = bsp->marksurfaces + leaf->firstmarksurface;
j < leaf->nummarksurfaces; j++, mark++) {
mark_face (*mark, surfacehit, entity);
}
}
}
for (i = 1; i < bsp->nummodels; i++) {
for (j = 0; (int) j < bsp->models[i].numfaces; j++) {
//FIXME vis
mark_face (bsp->models[i].firstface + j, surfacehit, entity);
}
}
}
}
void
VisStats (void)
{
int i, count;
printf ("%4i lights\n", counts.lights);
printf ("%4i air\n", counts.empty);
printf ("%4i solid\n", counts.solid);
printf ("%4i water\n", counts.water);
printf ("%4i slime\n", counts.slime);
printf ("%4i lava\n", counts.lava);
printf ("%4i sky\n", counts.sky);
printf ("%4i unknown\n", counts.misc);
for (i = count = 0; i < bsp->numfaces; i++)
if (surfacelightchain[i])
count++;
printf ("%i faces, %i (%i%%) may receive light\n", bsp->numfaces,
count, count * 100 / bsp->numfaces);
if (counts.solid || counts.sky)
printf ("warning: %i lights of %i lights (%i%%) were found in sky\n"
"or solid and will not be accelerated using vis, move them\n"
"out of the solid or sky to accelerate compiling\n",
counts.solid + counts.sky, counts.lights,
(counts.solid + counts.sky) * 100 / counts.lights);
printf ("%i lights will be cast onto %i surfaces, %i casts will "
"be performed\n", counts.lights, bsp->numfaces, counts.cast);
}