quakeforge/cs-code/menu_def.qc

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void (integer x, integer y, string text) Menu_Begin = #0;
void (integer val) Menu_FadeScreen = #0;
void (integer () func) Menu_Draw = #0;
void (integer () func) Menu_EnterHook = #0;
void (integer () func) Menu_LeaveHook = #0;
void (integer x, integer y, string name) Menu_Pic = #0;
void (integer x, integer y, string name) Menu_CenterPic = #0;
void (integer x, integer y, string text, integer (string text, integer key) func, integer allkeys) Menu_Item = #0;
void (void (integer x, integer y) func) Menu_Cursor = #0;
void (integer (integer key, integer unicode, integer down) func) Menu_KeyEvent = #0;
void () Menu_End = #0;
void (string name) Menu_TopMenu = #0;
void (string name) Menu_SelectMenu = #0;
void (integer () func) Menu_SetQuit = #0;
void () Menu_Quit = #0;
integer () Menu_GetIndex = #0;
float () random = #0;
float () traceon = #0;
float () traceoff = #0;
string () gametype = #0;
string (...) sprintf = #0;