2001-03-29 20:42:08 +00:00
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AUTOMAKE_OPTIONS = foreign
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2001-08-01 17:49:25 +00:00
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SUBDIRS = GL plugin
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2001-03-29 20:42:08 +00:00
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includedir = $(prefix)/include/QF
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2001-07-30 04:33:59 +00:00
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include_HEADERS = bspfile.h cdaudio.h checksum.h clip_hull.h cmd.h \
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- fix a little mistake in SV_PrintToClient that'd cause it to
segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)
2001-10-04 19:11:39 +00:00
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console.h crc.h cvar.h draw.h gcc_attr.h gib.h hash.h hl.h \
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in_event.h info.h input.h joystick.h keys.h link.h locs.h \
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mathlib.h mdfour.h model.h modelgen.h msg.h pcx.h plugin.h \
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pr_comp.h pr_debug.h progs.h qargs.h qdefs.h qendian.h qfplist.h \
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qtypes.h render.h screen.h sizebuf.h skin.h sound.h spritegn.h \
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string.h sys.h teamplay.h texture.h tga.h uint32.h va.h \
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ver_check.h vfile.h vfs.h vid.h wad.h zone.h
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