quakeforge/ruamoko/cl_menu/CvarToggleView.r

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#include "key.h"
#include "sound.h"
#include "string.h"
#include "gui/Text.h"
#include "CvarToggleView.h"
#include "CvarToggle.h"
@implementation CvarToggleView
-(void)update
{
[value setText:[toggle value] ? "On" : "Off"];
}
-(id)initWithBounds:(Rect)aRect title:(string)_title :(CvarToggle *)_toggle
{
local Rect rect;
self = [super initWithBounds:aRect];
toggle = _toggle;
rect = makeRect (0, 0, strlen (_title) * 8, 8);
title = [[Text alloc] initWithBounds:rect text:_title];
rect.size.width = 3 * 8;
rect.origin.x = xlen - rect.size.width;
value = [[Text alloc] initWithBounds:rect];
[self addView:title];
[self addView:value];
[self update];
return self;
}
-(void)toggle
{
[toggle toggle];
[self update];
S_LocalSound ("misc/menu3.wav");
}
- (int) keyEvent:(int)key unicode:(int)unicode down:(int)down
{
switch (key) {
case QFK_RETURN:
case QFM_BUTTON1:
[self toggle];
return 1;
default:
return 0;
}
}
@end