quakeforge/nq/source/Makefile.am

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## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
AUTOMAKE_OPTIONS= foreign
#
# Stuff that is common to both client and server
#
INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
bin_PROGRAMS = @NQ_TARGETS@
EXTRA_PROGRAMS= nq-3dfx nq-fbdev nq-glx nq-mgl nq-sdl \
nq-sgl nq-svga nq-wgl nq-x11 nq-server
noinst_LIBRARIES= libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#if ASM_ARCH
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math_ASM= cl_math.S
soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
surf16.S surf8.S
sound_ASM= snd_mixa.S
common_ASM= sys_ia32.S worlda.S $(math_ASM)
#endif
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common_SOURCES= game.c wad.c world.c \
model.c model_alias.c model_brush.c model_sprite.c \
quakefs.c \
com.c \
$(common_ASM)
#
# ... System type
#
if SYSTYPE_WIN32
libqfsys_a_SOURCES= sys_win.c fnmatch.c
else
libqfsys_a_SOURCES= sys_unix.c
endif
EXTRA_libqfsys_a_SOURCES= dirent.c fnmatch.c sys_unix.c sys_win.c
#
# ... Digital audio
#
if SNDTYPE_ALSA_0_5
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c $(sound_ASM)
endif
if SNDTYPE_ALSA_0_9
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_9.c $(sound_ASM)
endif
if SNDTYPE_MME
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c $(sound_ASM)
endif
if SNDTYPE_OSS
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c $(sound_ASM)
endif
if SNDTYPE_SUN
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c $(sound_ASM)
endif
if SNDTYPE_WIN32
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c $(sound_ASM)
endif
if SNDTYPE_NULL
libqfsnd_a_SOURCES= snd_null.c $(sound_ASM)
endif
EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c \
snd_alsa_0_9.c snd_oss.c snd_sun.c snd_win.c snd_null.c \
$(sound_ASM)
#
# ... CD audio
#
if CDTYPE_WIN32
libqfcd_a_SOURCES= cd_win.c
endif
if CDTYPE_LINUX
libqfcd_a_SOURCES= cd_linux.c
endif
if CDTYPE_NULL
libqfcd_a_SOURCES= cd_null.c
endif
EXTRA_libqfcd_a_SOURCES= cd_dos.c cd_win.c cd_linux.c cd_null.c
#
# ... Joystick
#
if JOYTYPE_LINUX
libqfjs_a_SOURCES= joy_linux.c
endif
if JOYTYPE_NULL
libqfjs_a_SOURCES= joy_null.c
endif
libqfjs_a_CFLAGS= $(JOY_CFLAGS)
EXTRA_libqfjs_a_SOURCES= joy_linux.c joy_null.c
#
# ... Networking
#
libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
net_main.c net_udp.c net_vcr.c
EXTRA_libqfcd_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
net_win.c net_wins.c net_wipx.c
client_LIBS= $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la -L. -lqfsys -lqfsnd -lqfcd -lqfjs -lqfnet $(SOUND_LIBS) $(NET_LIBS) $(Z_LIBS)
client_LIB_DEPS= libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
cl_tent.c console.c keys.c sbar.c r_part.c r_view.c \
nonintel.c gib.c gib_instructions.c gib_vars.c \
gib_interpret.c gib_modules.c gib_parse.c gib_stack.c vid.c
server_SOURCES= host.c host_cmd.c \
pr_cmds.c \
sv_cvar.c sv_main.c sv_move.c sv_phys.c sv_progs.c sv_user.c
combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES)
#
# Software-rendering targets
#
# ... Common stuff
#
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
draw.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_efrag.c \
r_light.c r_main.c r_misc.c sw_part.c r_sky.c r_sprite.c \
r_surf.c r_vars.c screen.c sw_model_alias.c sw_model_brush.c \
sw_model_sprite.c sw_view.c $(soft_ASM)
#
# ... Linux FBDev
#
YFLAGS = -d
fbdev_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l vid_fbdev.c in_fbdev.c
YACCLEX_CLEANFILES= fbset_modes_y.c fbset_modes_y.h fbset_modes_y.tab.h fbset_modes_l.c
EXTRA_nq_fbdev_SOURCES=fbset_modes_y.h
fbset_modes_y.o: fbset_modes_y.c
$(CC) $(INCLUDES) $(CFLAGS) -Wno-error -c fbset_modes_y.c
fbset_modes_l.o: fbset_modes_l.c
$(CC) $(INCLUDES) $(CFLAGS) -Wno-error -c fbset_modes_l.c
nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(fbdev_SOURCES)
nq_fbdev_LDADD= $(client_LIBS)
nq_fbdev_DEPENDENCIES= $(client_LIB_DEPS)
#
# ... SciTech MGL
#
mgl_SOURCES= vid_mgl.c in_win.c
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nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
nq_mgl_LDADD= $(client_LIBS) $(MGL_LIBS)
nq_mgl_DEPENDENCIES=$(client_LIB_DEPS)
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
#
sdl_SOURCES= vid_sdl.c in_sdl.c
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nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
nq_sdl_LDADD= $(client_LIBS) $(SDL_LIBS)
nq_sdl_DEPENDENCIES=$(client_LIB_DEPS)
#
# ... Linux SVGAlib
#
svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
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nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
nq_svga_LDADD= $(client_LIBS) $(SVGA_LIBS)
nq_svga_DEPENDENCIES=$(client_LIB_DEPS)
#
# ... X11
#
x11_SOURCES= in_x11.c context_x11.c dga_check.c
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nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(x11_SOURCES) vid_x11.c
nq_x11_LDADD= $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
nq_x11_DEPENDENCIES=$(client_LIB_DEPS)
#
# OpenGL-using targets
#
# ... Common stuff
#
ogl_SOURCES= gl_draw.c gl_mesh.c gl_part.c gl_refrag.c gl_rlight.c \
gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_view.c \
gl_warp.c gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \
gl_model_sprite.c
#
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
#
tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
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nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
nq_3dfx_LDADD= $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
nq_3dfx_DEPENDENCIES=$(client_LIB_DEPS)
#
# ... OpenGL in X Window
#
glx_SOURCES= vid_glx.c vid_common_gl.c $(x11_SOURCES)
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nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
nq_glx_LDADD= $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
nq_glx_DEPENDENCIES=$(client_LIB_DEPS)
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
#
sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
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nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
nq_sgl_LDADD= $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
nq_sgl_DEPENDENCIES=$(client_LIB_DEPS)
#
# SGI/Microsoft WGL (Windows OpenGL)
#
wgl_SOURCES= vid_wgl.c
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
nq_wgl_LDADD= $(client_LIBS)
nq_wgl_DEPENDENCIES=$(client_LIB_DEPS)
#
# dedicated server
#
ded_SOURCES=sys_unixd.c sv_ded.c
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nq_server_SOURCES=$(common_SOURCES) $(server_SOURCES) $(ded_SOURCES)
nq_server_LDADD= libqfnet.a $(Z_LIBS)
nq_server_DEPENDENCIES=libqfnet.a
#
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
#
EXTRA_DIST= #nq.dsp