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https://git.code.sf.net/p/quake/quakeforge
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6 lines
246 B
C
6 lines
246 B
C
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float noise3d (vec3_t v, int num);
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float noiseXYZ (float x, float y, float z, int num);
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float noise_scaled (vec3_t v, float s, int num);
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float noise_perlin (vec3_t v, float p, int num);
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void snap_vector (vec3_t v_old, vec3_t v_new, float scale);
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