quakeforge/libs/video/renderer/glsl/quakesky.vert

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2012-01-11 07:02:20 +00:00
uniform mat4 mvp_mat;
uniform mat4 sky_mat;
attribute vec4 vertex;
varying vec3 direction;
void
main (void)
{
vec3 dir;
float len;
vec2 offset = vec2 (1.0, 1.0);
gl_Position = mvp_mat * vertex;
direction = (sky_mat * vertex).xyz;
}