2021-07-24 05:19:52 +00:00
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/*
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hierarch.h
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Hierarchy management
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/02/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_scene_hierarch_h
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#define __QF_scene_hierarch_h
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#include "QF/darray.h"
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#include "QF/qtypes.h"
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#include "QF/scene/types.h"
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#include "QF/simd/vec4f.h"
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#include "QF/simd/mat4f.h"
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/** \defgroup entity Hierarchy management
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\ingroup utils
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*/
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///@{
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#define null_transform (~0u)
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typedef struct hierarchy_s {
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xformset_t transform;
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entityset_t entity;
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uint32set_t childCount;
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uint32set_t childIndex;
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uint32set_t parentIndex;
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stringset_t name;
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uint32set_t tag;
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byteset_t modified;
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mat4fset_t localMatrix;
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mat4fset_t localInverse;
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mat4fset_t worldMatrix;
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mat4fset_t worldInverse;
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vec4fset_t localRotation;
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vec4fset_t localScale;
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vec4fset_t worldRotation;
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vec4fset_t worldScale;
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2022-03-02 01:46:29 +00:00
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struct scene_s *scene;
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2021-07-24 05:19:52 +00:00
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} hierarchy_t;
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2022-03-02 01:46:29 +00:00
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hierarchy_t *Hierarchy_New (struct scene_s *scene, int createRoot);
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2021-07-24 05:19:52 +00:00
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hierarchy_t *Hierarchy_Copy (hierarchy_t *src);
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void Hierarchy_Delete (hierarchy_t *hierarchy);
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void Hierarchy_UpdateMatrices (hierarchy_t *hierarchy);
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uint32_t Hierarchy_InsertHierarchy (hierarchy_t *dst, const hierarchy_t *src,
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uint32_t dstParent, uint32_t srcRoot);
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void Hierarchy_RemoveHierarchy (hierarchy_t *hierarchy, uint32_t index);
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///@}
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#endif//__QF_scene_hierarch_h
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