quakeforge/include/vid_gl.h

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#ifndef __vid_gl_h
#define __vid_gl_h
// GL_context is a pointer to opaque data
typedef struct GL_context *GL_context;
typedef struct gl_ctx_s {
GL_context context;
void (*load_gl) (void);
void (*choose_visual) (struct gl_ctx_s *ctx);
void (*create_context) (struct gl_ctx_s *ctx);
void (*init_gl) (void);
void *(*get_proc_address) (const char *name, qboolean crit);
void (*end_rendering) (void);
} gl_ctx_t;
extern gl_ctx_t *gl_ctx;
extern gl_ctx_t *glsl_ctx;
#endif//__vid_gl_h