2004-02-11 02:23:40 +00:00
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#define IT_AXE 0x001000
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#define IT_SHOTGUN 0x000001
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#define IT_SUPER_SHOTGUN 0x000002
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#define IT_NAILGUN 0x000004
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#define IT_SUPER_NAILGUN 0x000008
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#define IT_GRENADE_LAUNCHER 0x000010
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#define IT_ROCKET_LAUNCHER 0x000020
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#define IT_LIGHTNING 0x000040
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#define IT_EXTRA_WEAPON 0x000080
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string foo = "oo";
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2012-05-04 02:04:58 +00:00
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vector (int wep)
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2004-02-11 02:23:40 +00:00
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weapon_range =
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{
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switch (wep) {
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case IT_AXE:
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return '48 0 64';
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case IT_SHOTGUN:
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return '128 0 99999';
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case IT_SUPER_SHOTGUN:
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return '128 0 99999';
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case IT_NAILGUN:
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return '180 0 3000';
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case IT_SUPER_NAILGUN:
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return '180 0 3000';
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case IT_GRENADE_LAUNCHER:
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return '180 48 3000';
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case IT_ROCKET_LAUNCHER:
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return '180 48 3000';
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case IT_LIGHTNING:
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return '350 0 512';
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default:
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return '0 0 0';
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}
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};
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2012-11-03 05:03:28 +00:00
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void
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duffs_device (int *to, int *from, int count)
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{
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int n = (count + 7) / 8;
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switch (count % 8) {
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case 0: do { *to = *from++;
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case 7: *to = *from++;
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case 6: *to = *from++;
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case 5: *to = *from++;
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case 4: *to = *from++;
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case 3: *to = *from++;
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case 2: *to = *from++;
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case 1: *to = *from++;
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} while(--n > 0);
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}
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}
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