quakeforge/libs/video/renderer/sw32/d_scan.c

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/*
d_scan.c
Portable C scan-level rasterization code, all pixel depths.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#include "QF/qendian.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "compat.h"
#include "d_local.h"
#include "r_local.h"
static byte *r_turb_pbase;
static void *r_turb_pdest;
static fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
static int *r_turb_turb;
static int r_turb_spancount;
/*
D_WarpScreen
this performs a slight compression of the screen at the same time as
the sine warp, to keep the edges from wrapping
*/
void
D_WarpScreen (void)
{
switch(r_pixbytes) {
case 1:
{
int w, h;
int u, v;
byte *dest;
int *turb;
int *col;
byte **row;
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byte *rowptr[MAXHEIGHT];
int column[MAXWIDTH];
float wratio, hratio;
w = r_refdef.vrect.width;
h = r_refdef.vrect.height;
wratio = w / (float) scr_vrect.width;
hratio = h / (float) scr_vrect.height;
for (v = 0; v < scr_vrect.height + AMP2 * 2; v++) {
rowptr[v] = (byte *) d_viewbuffer + (r_refdef.vrect.y *
screenwidth) +
(screenwidth * (int) ((float) v * hratio * h /
(h + AMP2 * 2)));
}
for (u = 0; u < scr_vrect.width + AMP2 * 2; u++) {
column[u] = r_refdef.vrect.x +
(int) ((float) u * wratio * w / (w + AMP2 * 2));
}
turb = intsintable + ((int) (r_realtime * SPEED) & (CYCLE - 1));
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dest = (byte *)vid.buffer + scr_vrect.y * vid.rowbytes +
scr_vrect.x;
for (v = 0; v < scr_vrect.height; v++, dest += vid.rowbytes) {
col = &column[turb[v]];
row = &rowptr[v];
for (u = 0; u < scr_vrect.width; u += 4) {
dest[u + 0] = row[turb[u + 0]][col[u + 0]];
dest[u + 1] = row[turb[u + 1]][col[u + 1]];
dest[u + 2] = row[turb[u + 2]][col[u + 2]];
dest[u + 3] = row[turb[u + 3]][col[u + 3]];
}
}
}
break;
case 2:
{
int w, h;
int u, v;
short *dest;
int *turb;
int *col;
short **row;
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short *rowptr[MAXHEIGHT];
int column[MAXWIDTH];
float wratio, hratio;
w = r_refdef.vrect.width;
h = r_refdef.vrect.height;
wratio = w / (float) scr_vrect.width;
hratio = h / (float) scr_vrect.height;
for (v = 0; v < scr_vrect.height + AMP2 * 2; v++) {
rowptr[v] = (short *) d_viewbuffer +
(r_refdef.vrect.y * screenwidth) +
(screenwidth * (int) ((float) v * hratio * h /
(h + AMP2 * 2)));
}
for (u = 0; u < scr_vrect.width + AMP2 * 2; u++) {
column[u] = r_refdef.vrect.x +
(int) ((float) u * wratio * w / (w + AMP2 * 2));
}
turb = intsintable + ((int) (r_realtime * SPEED) & (CYCLE - 1));
dest = (short *) vid.buffer + scr_vrect.y * (vid.rowbytes >> 1) +
scr_vrect.x;
for (v = 0; v < scr_vrect.height; v++, dest += (vid.rowbytes >> 1)) {
col = &column[turb[v]];
row = &rowptr[v];
for (u = 0; u < scr_vrect.width; u += 4) {
dest[u + 0] = row[turb[u + 0]][col[u + 0]];
dest[u + 1] = row[turb[u + 1]][col[u + 1]];
dest[u + 2] = row[turb[u + 2]][col[u + 2]];
dest[u + 3] = row[turb[u + 3]][col[u + 3]];
}
}
}
break;
case 4:
{
int w, h;
int u, v;
int *dest;
int *turb;
int *col;
int **row;
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int *rowptr[MAXHEIGHT];
int column[MAXWIDTH];
float wratio, hratio;
w = r_refdef.vrect.width;
h = r_refdef.vrect.height;
wratio = w / (float) scr_vrect.width;
hratio = h / (float) scr_vrect.height;
for (v = 0; v < scr_vrect.height + AMP2 * 2; v++) {
rowptr[v] = (int *) d_viewbuffer +
(r_refdef.vrect.y * screenwidth) +
(screenwidth * (int) ((float) v * hratio * h /
(h + AMP2 * 2)));
}
for (u = 0; u < scr_vrect.width + AMP2 * 2; u++) {
column[u] = r_refdef.vrect.x +
(int) ((float) u * wratio * w / (w + AMP2 * 2));
}
turb = intsintable + ((int) (r_realtime * SPEED) & (CYCLE - 1));
dest = (int *) vid.buffer + scr_vrect.y * (vid.rowbytes >> 2) +
scr_vrect.x;
for (v = 0; v < scr_vrect.height; v++, dest += (vid.rowbytes >> 2)) {
col = &column[turb[v]];
row = &rowptr[v];
for (u = 0; u < scr_vrect.width; u += 4) {
dest[u + 0] = row[turb[u + 0]][col[u + 0]];
dest[u + 1] = row[turb[u + 1]][col[u + 1]];
dest[u + 2] = row[turb[u + 2]][col[u + 2]];
dest[u + 3] = row[turb[u + 3]][col[u + 3]];
}
}
}
break;
default:
Sys_Error("D_WarpScreen: unsupported r_pixbytes %i", r_pixbytes);
}
}
static void
D_DrawTurbulentSpan (void)
{
int sturb, tturb;
switch (r_pixbytes) {
case 1:
{
byte *pdest = (byte *) r_turb_pdest;
do {
sturb = ((r_turb_s + r_turb_turb[(r_turb_t >> 16) &
(CYCLE - 1)]) >> 16) & 63;
tturb = ((r_turb_t + r_turb_turb[(r_turb_s >> 16) &
(CYCLE - 1)]) >> 16) & 63;
*pdest++ = r_turb_pbase[(tturb << 6) + sturb];
r_turb_s += r_turb_sstep;
r_turb_t += r_turb_tstep;
} while (--r_turb_spancount > 0);
r_turb_pdest = (byte *)pdest;
}
break;
case 2:
{
short *pdest = (short *) r_turb_pdest;
do {
sturb = ((r_turb_s + r_turb_turb[(r_turb_t >> 16) &
(CYCLE - 1)]) >> 16) & 63;
tturb = ((r_turb_t + r_turb_turb[(r_turb_s >> 16) &
(CYCLE - 1)]) >> 16) & 63;
*pdest++ = d_8to16table[r_turb_pbase[(tturb << 6) + sturb]];
r_turb_s += r_turb_sstep;
r_turb_t += r_turb_tstep;
} while (--r_turb_spancount > 0);
r_turb_pdest = (byte *)pdest;
}
break;
case 4:
{
int *pdest = (int *) r_turb_pdest;
do {
sturb = ((r_turb_s + r_turb_turb[(r_turb_t >> 16) &
(CYCLE - 1)]) >> 16) & 63;
tturb = ((r_turb_t + r_turb_turb[(r_turb_s >> 16) &
(CYCLE - 1)]) >> 16) & 63;
*pdest++ = d_8to24table[r_turb_pbase[(tturb << 6) + sturb]];
r_turb_s += r_turb_sstep;
r_turb_t += r_turb_tstep;
} while (--r_turb_spancount > 0);
r_turb_pdest = (byte *)pdest;
}
break;
default:
Sys_Error("D_DrawTurbulentSpan: unsupported r_pixbytes %i",
r_pixbytes);
}
}
void
Turbulent (espan_t *pspan)
{
int count;
fixed16_t snext, tnext;
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
float sdivz16stepu, tdivz16stepu, zi16stepu;
r_turb_turb = sintable + ((int) (r_realtime * SPEED) & (CYCLE - 1));
r_turb_sstep = 0; // keep compiler happy
r_turb_tstep = 0; // ditto
r_turb_pbase = (byte *) cacheblock;
sdivz16stepu = d_sdivzstepu * 16;
tdivz16stepu = d_tdivzstepu * 16;
zi16stepu = d_zistepu * 16 * 65536;
do {
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r_turb_pdest = (byte *) d_viewbuffer + ((screenwidth * pspan->v) +
pspan->u) * r_pixbytes;
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float) pspan->u;
dv = (float) pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f;
z = d_zitable[(int) zi];
r_turb_s = (int) (sdivz * z) + sadjust;
if (r_turb_s > bbextents)
r_turb_s = bbextents;
else if (r_turb_s < 0)
r_turb_s = 0;
r_turb_t = (int) (tdivz * z) + tadjust;
if (r_turb_t > bbextentt)
r_turb_t = bbextentt;
else if (r_turb_t < 0)
r_turb_t = 0;
do {
// calculate s and t at the far end of the span
if (count >= 16)
r_turb_spancount = 16;
else
r_turb_spancount = count;
count -= r_turb_spancount;
if (count) {
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz16stepu;
tdivz += tdivz16stepu;
zi += zi16stepu;
z = d_zitable[(int) zi];
snext = (int) (sdivz * z) + sadjust;
if (snext > bbextents)
snext = bbextents;
else if (snext < 16)
snext = 16; // prevent round-off error on <0
// steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int) (tdivz * z) + tadjust;
if (tnext > bbextentt)
tnext = bbextentt;
else if (tnext < 16)
tnext = 16; // guard against round-off error on
// <0 steps
r_turb_sstep = (snext - r_turb_s) >> 4;
r_turb_tstep = (tnext - r_turb_t) >> 4;
} else {
// calculate s/z, t/z, zi->fixed s and t at last pixel in
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// span (so can't step off polygon), clamp, calculate s and t
// steps across span by division, biasing steps low so we
// don't run off the texture
spancountminus1 = (float) (r_turb_spancount - 1);
sdivz += d_sdivzstepu * spancountminus1;
tdivz += d_tdivzstepu * spancountminus1;
zi += d_zistepu * 65536.0f * spancountminus1;
z = d_zitable[(int) zi];
snext = (int) (sdivz * z) + sadjust;
if (snext > bbextents)
snext = bbextents;
else if (snext < 16)
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snext = 16; // prevent round-off error on <0 steps
// from causing overstepping & running
// off the edge of the texture
tnext = (int) (tdivz * z) + tadjust;
if (tnext > bbextentt)
tnext = bbextentt;
else if (tnext < 16)
tnext = 16; // guard against round-off error on
// <0 steps
if (r_turb_spancount > 1) {
r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
}
}
r_turb_s = r_turb_s & ((CYCLE << 16) - 1);
r_turb_t = r_turb_t & ((CYCLE << 16) - 1);
D_DrawTurbulentSpan ();
r_turb_s = snext;
r_turb_t = tnext;
} while (count > 0);
} while ((pspan = pspan->pnext) != NULL);
}
void
D_DrawSpans (espan_t *pspan)
{
switch(r_pixbytes) {
case 1:
{
byte *pbase = (byte *) cacheblock, *pdest;
int count;
fixed16_t s, t, snext, tnext, sstep, tstep;
float sdivz, tdivz, zi, z, du, dv;
float sdivz8stepu, tdivz8stepu, zi8stepu;
sstep = 0; // keep compiler happy
tstep = 0; // ditto
sdivz8stepu = d_sdivzstepu * 8;
tdivz8stepu = d_tdivzstepu * 8;
zi8stepu = d_zistepu * 8 * 65536;
do {
pdest = (byte *) d_viewbuffer + (screenwidth * pspan->v) +
pspan->u;
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float) pspan->u;
dv = (float) pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f;
z = d_zitable[(int) zi];
s = (int) (sdivz * z) + sadjust;
s = bound(0, s, bbextents);
t = (int) (tdivz * z) + tadjust;
t = bound(0, t, bbextentt);
while(count >= 8) {
count -= 8;
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz8stepu;
tdivz += tdivz8stepu;
zi += zi8stepu;
z = d_zitable[(int) zi];
// prevent round-off error on <0 steps from from causing
// overstepping & running off the edge of the texture
snext = (int) (sdivz * z) + sadjust;
snext = bound(8, snext, bbextents);
tnext = (int) (tdivz * z) + tadjust;
tnext = bound(8, tnext, bbextentt);
sstep = (snext - s) >> 3;
tstep = (tnext - t) >> 3;
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[2] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[3] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[4] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[5] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[6] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[7] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s = snext;
t = tnext;
pdest += 8;
}
if (count)
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span
// (so can't step off polygon), clamp, calculate s and t steps
// across span by division, biasing steps low so we don't run
// off the texture
//countminus1 = (float) (count - 1);
sdivz += d_sdivzstepu * count; //minus1;
tdivz += d_tdivzstepu * count; //minus1;
zi += d_zistepu * 65536.0f * count; //minus1;
z = d_zitable[(int) zi];
// prevent round-off error on <0 steps from from causing
// overstepping & running off the edge of the texture
snext = (int) (sdivz * z) + sadjust;
snext = bound(count, snext, bbextents);
tnext = (int) (tdivz * z) + tadjust;
tnext = bound(count, tnext, bbextentt);
if (count > 1) {
sstep = (snext - s) / count; //(count - 1);
tstep = (tnext - t) / count; //(count - 1);
if (count & 4)
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[2] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[3] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest += 4;
}
if (count & 2)
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest += 2;
}
if (count & 1)
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
}
else
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
}
}
} while ((pspan = pspan->pnext) != NULL);
}
break;
case 2:
{
short *pbase = (short *) cacheblock, *pdest;
int count;
fixed16_t s, t, snext, tnext, sstep, tstep;
float sdivz, tdivz, zi, z, du, dv;
float sdivz8stepu, tdivz8stepu, zi8stepu;
sstep = 0; // keep compiler happy
tstep = 0; // ditto
sdivz8stepu = d_sdivzstepu * 8;
tdivz8stepu = d_tdivzstepu * 8;
zi8stepu = d_zistepu * 8 * 65536;
do {
pdest = (short *) d_viewbuffer + (screenwidth * pspan->v) +
pspan->u;
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float) pspan->u;
dv = (float) pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f;
z = d_zitable[(int) zi];
s = (int) (sdivz * z) + sadjust;
s = bound(0, s, bbextents);
t = (int) (tdivz * z) + tadjust;
t = bound(0, t, bbextentt);
while(count >= 8) {
count -= 8;
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz8stepu;
tdivz += tdivz8stepu;
zi += zi8stepu;
z = d_zitable[(int) zi];
// prevent round-off error on <0 steps from from causing
// overstepping & running off the edge of the texture
snext = (int) (sdivz * z) + sadjust;
snext = bound(8, snext, bbextents);
tnext = (int) (tdivz * z) + tadjust;
tnext = bound(8, tnext, bbextentt);
sstep = (snext - s) >> 3;
tstep = (tnext - t) >> 3;
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[2] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[3] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[4] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[5] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[6] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[7] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s = snext;t = tnext;
pdest += 8;
}
if (count)
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span
// (so can't step off polygon), clamp, calculate s and t steps
// across span by division, biasing steps low so we don't run
// off the texture
//countminus1 = (float) (count - 1);
sdivz += d_sdivzstepu * count; //minus1;
tdivz += d_tdivzstepu * count; //minus1;
zi += d_zistepu * 65536.0f * count; //minus1;
z = d_zitable[(int) zi];
// prevent round-off error on <0 steps from from causing
// overstepping & running off the edge of the texture
snext = (int) (sdivz * z) + sadjust;
snext = bound(count, snext, bbextents);
tnext = (int) (tdivz * z) + tadjust;
tnext = bound(count, tnext, bbextentt);
if (count > 1) {
sstep = (snext - s) / count; //(count - 1);
tstep = (tnext - t) / count; //(count - 1);
if (count & 4)
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[2] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[3] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;t += tstep;
pdest += 4;
}
if (count & 2)
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest += 2;
}
if (count & 1)
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
}
else
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
}
}
} while ((pspan = pspan->pnext) != NULL);
}
break;
case 4:
{
int *pbase = (int *) cacheblock, *pdest;
int count;
fixed16_t s, t, snext, tnext, sstep, tstep;
float sdivz, tdivz, zi, z, du, dv;
float sdivz8stepu, tdivz8stepu, zi8stepu;
sstep = 0; // keep compiler happy
tstep = 0; // ditto
sdivz8stepu = d_sdivzstepu * 8;
tdivz8stepu = d_tdivzstepu * 8;
zi8stepu = d_zistepu * 8 * 65536;
do {
pdest = (int *) d_viewbuffer + (screenwidth * pspan->v) + pspan->u;
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float) pspan->u;
dv = (float) pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f;
z = d_zitable[(int) zi];
s = (int) (sdivz * z) + sadjust;
s = bound(0, s, bbextents);
t = (int) (tdivz * z) + tadjust;
t = bound(0, t, bbextentt);
while(count >= 8) {
count -= 8;
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz8stepu;
tdivz += tdivz8stepu;
zi += zi8stepu;
z = d_zitable[(int) zi];
// prevent round-off error on <0 steps from from causing
// overstepping & running off the edge of the texture
snext = (int) (sdivz * z) + sadjust;
snext = bound(8, snext, bbextents);
tnext = (int) (tdivz * z) + tadjust;
tnext = bound(8, tnext, bbextentt);
sstep = (snext - s) >> 3;
tstep = (tnext - t) >> 3;
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[2] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[3] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[4] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[5] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[6] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[7] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s = snext;
t = tnext;
pdest += 8;
}
if (count)
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span
// (so can't step off polygon), clamp, calculate s and t steps
// across span by division, biasing steps low so we don't run
// off the texture
//countminus1 = (float) (count - 1);
sdivz += d_sdivzstepu * count; //minus1;
tdivz += d_tdivzstepu * count; //minus1;
zi += d_zistepu * 65536.0f * count; //minus1;
z = d_zitable[(int) zi];
// prevent round-off error on <0 steps from from causing
// overstepping & running off the edge of the texture
snext = (int) (sdivz * z) + sadjust;
snext = bound(count, snext, bbextents);
tnext = (int) (tdivz * z) + tadjust;
tnext = bound(count, tnext, bbextentt);
if (count > 1) {
sstep = (snext - s) / count; //(count - 1);
tstep = (tnext - t) / count; //(count - 1);
if (count & 4)
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[2] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[3] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest += 4;
}
if (count & 2)
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest[1] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
pdest += 2;
}
if (count & 1)
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
}
else
{
pdest[0] = pbase[(t >> 16) * cachewidth + (s >> 16)];
s += sstep;
t += tstep;
}
}
} while ((pspan = pspan->pnext) != NULL);
}
break;
default:
Sys_Error("D_DrawSpans: unsupported r_pixbytes %i", r_pixbytes);
}
}
void
D_DrawZSpans (espan_t *pspan)
{
int count, doublecount, izistep;
int izi;
short *pdest;
unsigned int ltemp;
double zi;
float du, dv;
// FIXME: check for clamping/range problems
// we count on FP exceptions being turned off to avoid range problems
izistep = (int) (d_zistepu * 0x8000 * 0x10000);
do {
pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
count = pspan->count;
// calculate the initial 1/z
du = (float) pspan->u;
dv = (float) pspan->v;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
// we count on FP exceptions being turned off to avoid range problems
izi = (int) (zi * 0x8000 * 0x10000);
// LordHavoc: added big endian case, the old code is not correct on
// big-endian (results in swapped depth pairs), and is tuned more for
// x86, PowerPC compilers can probably do a good job with raw loop
// unrolling if it is even necessary...
2001-08-25 03:06:46 +00:00
if (bigendien)
{
do
{
*pdest++ = (short) (izi >> 16);
izi += izistep;
}
while(--count);
}
else
{
2007-04-11 22:03:36 +00:00
if ((intptr_t) pdest & 0x02) {
*pdest++ = (short) (izi >> 16);
izi += izistep;
count--;
}
if ((doublecount = count >> 1) > 0) {
do {
ltemp = izi >> 16;
izi += izistep;
ltemp |= izi & 0xFFFF0000;
izi += izistep;
*(int *) pdest = ltemp;
pdest += 2;
} while (--doublecount > 0);
}
if (count & 1)
*pdest = (short) (izi >> 16);
}
} while ((pspan = pspan->pnext) != NULL);
}