quakeforge/include/vid_sw.h

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#ifndef __vid_sw_h
#define __vid_sw_h
struct vrect_s;
typedef struct sw_ctx_s {
int pixbytes;
void (*choose_visual) (struct sw_ctx_s *ctx);
void (*create_context) (struct sw_ctx_s *ctx);
void (*set_palette) (struct sw_ctx_s *ctx, const byte *palette);
void (*update) (struct sw_ctx_s *ctx, struct vrect_s *rects);
} sw_ctx_t;
extern sw_ctx_t *sw_ctx;
extern sw_ctx_t *sw32_ctx;
#endif//__vid_sw_h