quakeforge/tools/qfbsp/source/readbsp.c

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/*
#FILENAME#
#DESCRIPTION#
Copyright (C) 2003 #AUTHOR#
Author: #AUTHOR#
Date: #DATE#
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include <ctype.h>
#include <errno.h>
#include "QF/dstring.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/wad.h"
#include "bsp5.h"
#include "options.h"
face_t *mfaces;
node_t *nodes;
node_t *leafs;
texinfo_t *texinfo;
dvertex_t *vertices;
dedge_t *edges;
int *surfedges;
unsigned short *marksurfaces;
static brushset_t bs;
static void
load_texinfo (void)
{
texinfo = bsp->texinfo;
}
static void
load_entities (void)
{
}
static void
load_clipnodes (void)
{
}
static void
load_surfedges (void)
{
surfedges = bsp->surfedges;
}
static void
load_edges (void)
{
edges = bsp->edges;
}
static void
load_planes (void)
{
dplane_t *p;
int i;
memset (planes, 0, sizeof (planes));
for (i = 0; i < bsp->numplanes; i++) {
p = bsp->planes + i;
VectorCopy (p->normal, planes[i].normal);
planes[i].dist = p->dist;
planes[i].type = p->type;
}
numbrushplanes = bsp->numplanes;
}
static void
load_marksurfaces (void)
{
marksurfaces = bsp->marksurfaces;
}
static void
load_faces (void)
{
dface_t *f;
int i, j;
winding_t *points;
mfaces = calloc (bsp->numfaces, sizeof (face_t));
for (i = 0; i < bsp->numfaces; i++) {
f = bsp->faces + i;
mfaces[i].planenum = f->planenum;
mfaces[i].planeside = f->side;
mfaces[i].texturenum = f->texinfo;
mfaces[i].points = NewWinding (f->numedges);
mfaces[i].edges = surfedges + f->firstedge;
points = mfaces[i].points;
points->numpoints = f->numedges;
for (j = 0; j < points->numpoints; j++) {
int e = mfaces[i].edges[j];
int v;
if (e < 0) {
v = edges[-e].v[1];
} else {
v = edges[e].v[0];
}
VectorCopy (vertices[v].point, points->points[j]);
}
}
}
static void
load_vertices (void)
{
vertices = bsp->vertexes;
}
static void
load_leafs (void)
{
dleaf_t *l;
int i, j;
leafs = calloc (bsp->numleafs, sizeof (node_t));
for (i = 0; i < bsp->numleafs; i++) {
l = bsp->leafs + i;
leafs[i].planenum = -1;
leafs[i].contents = l->contents;
VectorCopy (l->mins, leafs[i].mins);
VectorCopy (l->maxs, leafs[i].maxs);
leafs[i].markfaces = calloc (l->nummarksurfaces + 1,
sizeof (face_t *));
for (j = 0; j < l->nummarksurfaces; j++) {
unsigned short ms = l->firstmarksurface + j;
leafs[i].markfaces[j] = mfaces + marksurfaces[ms];
}
}
}
static void
load_nodes (void)
{
dnode_t *n;
face_t *f;
int i, j;
nodes = calloc (bsp->numnodes, sizeof (node_t));
for (i = 0; i < bsp->numnodes; i++) {
n = bsp->nodes + i;
VectorCopy (n->mins, nodes[i].mins);
VectorCopy (n->maxs, nodes[i].maxs);
nodes[i].planenum = n->planenum;
nodes[i].firstface = n->firstface;
nodes[i].numfaces = n->numfaces;
for (j = 0; j < 2; j++) {
if (n->children[j] < 0) {
nodes[i].children[j] = leafs - n->children[j] - 1;
} else {
nodes[i].children[j] = nodes + n->children[j];
}
}
if (nodes[i].numfaces) {
nodes[i].faces = mfaces + nodes[i].firstface;
for (j = 0, f = nodes[i].faces; j < n->numfaces - 1; j++, f++) {
f->next = f + 1;
}
}
}
}
static void
load_models (void)
{
}
static void
load_textures (void)
{
}
void
LoadBSP (void)
{
QFile *f;
f = Qopen (options.bspfile, "rb");
if (!f)
Sys_Error ("couldn't open %s. %s", options.bspfile, strerror(errno));
bsp = LoadBSPFile (f, Qfilesize (f));
Qclose (f);
load_texinfo ();
load_entities ();
load_clipnodes ();
load_surfedges ();
load_edges ();
load_planes ();
load_marksurfaces ();
load_vertices ();
load_faces ();
load_leafs ();
load_nodes ();
load_models ();
load_textures ();
}
void
bsp2prt (void)
{
vec3_t ooo = {1, 1, 1};
VectorSubtract (bsp->models[0].mins, ooo, bs.mins);
VectorAdd (bsp->models[0].maxs, ooo, bs.maxs);
brushset = &bs;
PortalizeWorld (nodes);
WritePortalfile (nodes);
}