quakeforge/doc/qtv.dox

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//unfortunately, have to wrap the docs in a C comment for doxygen
// vim:tw=74:formatoptions-=l
/**
\page qtv_overview QF QTV overview/status.
OVERVIEW:
\image html qwtv.svg
\image latex qwtv.eps ""
The server is "reserved" for playing clients. Any spectators would be
referees and/or admins (however, this is up to the server admin).
A qtv proxy connects to the server. The proxy may have spectating clients
and other even other proxies connecting to it. The proxies can chain to any
depth as an upstream proxy will pass on its information to any downstream
proxies. With just a few levels of proxies, it should be possible to have
very large spectator groups.
STATUS:
qw-server supports up to two qtv proxy connections: the idea being there
will be only one, with the second in case the proxy drops off and needs to
reconnect before the timeout. The qw-server sends a modified mvd stream to
the qtv proxy. The mvd stream is modified for both easy manipulation by the
qtv server, and more importantly, to be packet-loss tolerant (QF uses mvd
over udp).
Currently, the qtv proxy can connect to any number of servers (if you use
more than one or two, I hope you have a beefy system/connection). Use
<code>sv_new \<name\> [address]</code> to connect to a server. \c address
is optional if \c name is a resolvable internet address, otherwise \c name
can be a simple "nick-name" while \c address is the resolvable address of
the quakeworld server. \c sv_list lists the current servers and
<code>sv_del \<name\></code> (\c name is the same as used in \c sv_new and
as shown by \c sv_list) is used to disconnect from and remove a server.
The proxy supports any number of connecting clients. Connecting clients use
<code>cmd list</code> to get a list of available servers and
<code>cmd connect [SERVERNAME]</code> to finalize the connection to a
server. Clients can use <code>cmd disconnect</code> to "leave" a server in
order to "connect" to a different one without disconnecting from the proxy.
The proxy and connected clients ride over a server map change.
TODO:
\li Get client delta compression working (if it's not already).
\li Implement a delay (configurable) between the qw server and the proxy.
\li Add proxy chaining, possibly with configurable delay (redundant?).
\li Demo recording (mvd/enhanced mvd) on the proxy.
\li VOIP with recording to enhanced mvd (mvd and voip streams encapsulated
together). Probably based on FTE.
\li Demo playback.
\li Other? According to community needs.
\ref qtv
*/