mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
95 lines
3.7 KiB
Text
95 lines
3.7 KiB
Text
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BSP2BMP v0.0.12
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How to use:
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-----------
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bsp2bmp -h
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> BSP->bitmap, version 0.0.12
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>
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> Usage:
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> bsp2bmp [options] <bspfile> <outfile>
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>
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> Options:
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> -s<scaledown> default: 4, ie 1/4 scale
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> -z<z_scaling> default: 0 for flat map, >0 for iso 3d, -1 for auto
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> -p<padding> default: 16-pixel border around final image
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> -d<direction> iso 3d direction: 7 0 1
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> \ | /
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> 6--+--2
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> / | \
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> 5 4 3
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> default: 7
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> -c<camera_axis> default: +Z (+/- X/Y/Z axis)
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> -t<flatness> threshold of dot product for edge removal;
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> default is 0.90
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> -e disable extraneous edges removal
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> -a<area> minimum area for a polygon to be drawn
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> default is 0
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> -l<length> minimum length for an edge to be drawn
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> default is 0
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> -n negative image (black on white)
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> -r write raw data, rather than bmp file
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Explanation of options:
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-----------------------
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scaledown - amount by which the bsp map coordinates are scaled down
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by when generating the bitmap. The default of 1/4 size
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gives a decent compromise between detail and a not-too-
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overly large resulting image. Value must be less than 1.
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z_scaling - generate isometric-type (well, sorta) 3d look by taking
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the Z-coordinate to shift the point when plotting the
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bitmap. See <direction> for control of direction of
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shift. The number specified is the maximum number of pixels
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by which the shift will be done. If equal to 0 (default),
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the map will be 'flat'
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padding - margin to place around the image, in pixels.
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Default is 16.
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direction - direction in which shifting will be done for plotting of
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Z-axis. Default direction is 1 (up and to the right),
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which for a cube will give something like:
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+-----+
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/| /|
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/ | / |
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+--|--+ |
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| +-----+
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| / | /
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|/ |/
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+-----+
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camera axis - axis along which the camera will sit. Valid choices
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flatness - extraneous edges are removed by taking the dot product of
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the unit vector normals of the faces which use that edge. If
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the dot product is less than this threshold, then the line
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will be plotted.
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A dot product of 1.0 means the two faces are in the
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same plane, and hence the edge should be dropped. Anything
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less than the threshold will be drawn. A bit of leeway is
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allowed with a 0.90 threshold for rounding errors and map
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design imperfections (ie. walls not EXACTLY parallel).
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area/line minimums - if a given edge is smaller than the line minimum
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or a given face is smaller than the area minimum,
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the line(s) won't be drawn. This can be used to
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get rid of smaller details from cluttering up the
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final output. You may have to play around with the
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numbers to fine tune the output.
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raw data - if specified, output will be the raw bitmap data, not a BMP.
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Notes:
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------
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* NO error checking is done on the bsp file as of this moment. Use at your
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own risk, if you plan on (or accidentally) specifiy a non-bsp file, or use
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on a buggy (ie. improperly referenced faces/edges/etc.) bsp file.
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* Edge removal is still a big buggy... occasionally some edges which should
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be kept are removed anyways, or vice versa!
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